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0d45bd0f97
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Moved the selection codes to their own methods.
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2022-01-25 14:34:53 +01:00 |
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f71d65be85
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Also make rect based selection work when dragging from right to left adn/or from down to up.
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2022-01-25 14:24:14 +01:00 |
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85a4fc8fd3
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Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor.
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2022-01-25 14:17:15 +01:00 |
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44f3ab6c5e
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Rework mdr ed's gizmo so it's able to handle rect style selection later.
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2022-01-25 13:32:03 +01:00 |
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6f8525a44b
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Added a select all button to mdr ed's sidebar, and implemented it.
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2022-01-25 12:55:42 +01:00 |
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c950762d77
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Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one.
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2022-01-23 23:03:02 +01:00 |
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3ea93cf42c
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Actually implemented the visual indicator toggles.
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2022-01-23 22:46:15 +01:00 |
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1d9d5fba7c
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Add toggles for visual indicators to mdr ed's sidebar.
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2022-01-23 22:26:08 +01:00 |
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e54a90af07
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Fix an another 2 typos.
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2022-01-23 22:07:42 +01:00 |
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6c02392f11
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Fix a typo and copy pase error.
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2022-01-23 22:05:28 +01:00 |
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692a4feab6
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Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
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2022-01-23 22:04:08 +01:00 |
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f05fea0924
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Moved the pivot setting to the scroll container part of mdi ed's sidebar.
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2022-01-23 22:01:30 +01:00 |
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45a1f42e51
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Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
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2022-01-23 01:58:43 +01:00 |
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4ef0a39fa2
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Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
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2022-01-23 01:47:16 +01:00 |
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1773be1b9b
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The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
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2022-01-23 01:27:10 +01:00 |
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5c9841c480
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Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
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2022-01-23 01:26:25 +01:00 |
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8523380059
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Missing button group resource from the last commit.
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2022-01-23 01:24:07 +01:00 |
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9f6b66a45f
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Added pivot setting buttons to mdi ed's sidebar.
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2022-01-23 01:23:43 +01:00 |
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5115167821
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Also added undo redo support for creating and removing nodes in mat_maker_gd's addon.
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2022-01-22 01:31:11 +01:00 |
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49efd3f106
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Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
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2022-01-22 01:25:50 +01:00 |
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c3a51582c4
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Don't let world editor's property list's refresh get called muliple times in a frame.
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2022-01-22 00:22:01 +01:00 |
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42c91d88d9
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Implement undo redo for world editor's property list checkboxes aswell.
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2022-01-22 00:16:21 +01:00 |
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994d9447f3
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Added undo redo support for world generator's property list aswell.
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2022-01-22 00:08:07 +01:00 |
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f3c9129171
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Implemented undo redo support for world generator's DataList.
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2022-01-21 23:57:37 +01:00 |
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be14831b47
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Undo redo support for world generator's RectView.
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2022-01-21 23:24:55 +01:00 |
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181189f515
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Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
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2022-01-21 22:58:14 +01:00 |
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23344760e7
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Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
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2022-01-21 19:03:56 +01:00 |
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52a367239c
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Small improvements to MMMaterial. Also call the new threadpool method.
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2022-01-21 19:01:50 +01:00 |
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2ada5fa3b1
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Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
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2022-01-21 18:59:55 +01:00 |
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edd698504b
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Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
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2022-01-21 13:43:36 +01:00 |
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b7a5f6bcbd
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Connect to material's change event after calling recreate().
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2022-01-21 13:35:46 +01:00 |
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4237b0c7c9
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Properly call initialize() in mm material 's render.
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2022-01-21 13:35:14 +01:00 |
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b5dbe0b6dd
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Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
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2022-01-21 13:25:23 +01:00 |
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2ce6e4d466
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Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
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2022-01-21 13:22:39 +01:00 |
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87336f55e8
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Added undo redo support for the rest of the action of mdr ed.
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2022-01-20 23:32:00 +01:00 |
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3a6c705201
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Added undo redo support for mdr ed's handle operations.
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2022-01-20 23:06:01 +01:00 |
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3337cfdc3c
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Added undo redo support for more actions in mdr ed.
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2022-01-20 22:31:30 +01:00 |
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6b56563056
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Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
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2022-01-20 21:48:21 +01:00 |
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62fc405cc5
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Undo redo support for the uv editor.
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2022-01-20 21:12:05 +01:00 |
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42918bc5fc
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Implemented the ok and cancel buttons for the uv editor.
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2022-01-20 19:30:58 +01:00 |
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1bec27b886
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Now after a drag operation the rect view node will actually update the uvs.
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2022-01-20 19:16:08 +01:00 |
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5e6e17a3b2
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Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
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2022-01-20 19:00:57 +01:00 |
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df502c5e5e
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Fix typo.
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2022-01-20 18:57:23 +01:00 |
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ea96a36996
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A bit better colors.
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2022-01-20 18:56:22 +01:00 |
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2d43cace5d
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Normalize uvs in the rect view node. Also cleaned up draw a bit.
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2022-01-20 18:53:29 +01:00 |
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4484c0e0c9
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Implemented mesh partitioning for the uv editor.
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2022-01-20 18:34:49 +01:00 |
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9916554d94
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Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
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2022-01-20 17:56:30 +01:00 |
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34b6877afc
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Initial cleanups and setup for the uv editor.
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2022-01-20 17:21:50 +01:00 |
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1629224aeb
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Renamed rect editor and added it to the uv editor popup.
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2022-01-20 14:57:59 +01:00 |
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2a6768a8ca
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Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
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2022-01-20 14:42:01 +01:00 |
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