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5c70ceb63f
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Removing a triangle will also remove it's marked edges.
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2022-01-18 21:47:18 +01:00 |
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25c71e2c14
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Moved some of the new helper methods to the mesh utils script.
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2022-01-18 21:41:39 +01:00 |
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272e34a06a
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Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
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2022-01-18 21:34:25 +01:00 |
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302e0a9680
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Implemented seam visualization. Also changed the color of the default mesh outline to gray.
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2022-01-18 21:11:37 +01:00 |
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d0d636554d
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Implemented seam marking and unmarking.
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2022-01-18 20:51:05 +01:00 |
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7af44898eb
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Removed vertex disconnect action. I don't think it would have been that useful.
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2022-01-18 20:23:27 +01:00 |
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def030986a
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Reset selection after appending triangles or quads. Also don't rely on the changed event during these methods.
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2022-01-15 17:12:01 +01:00 |
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c3c35c7e37
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Moved the add at buttons to under edge's options.
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2022-01-15 17:06:38 +01:00 |
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86a9e1edc2
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More tweaks to mdr ed's sidebar. Also added 2 new buttons. They are not yet implemented.
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2022-01-15 17:03:19 +01:00 |
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d7ee2b9993
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More smaller tweaks to mdr ed's sidebar.
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2022-01-15 16:52:26 +01:00 |
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b9cf5e7d7c
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Moved the uv preview node out of it's container.
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2022-01-15 16:41:06 +01:00 |
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aec3098df1
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Added a scroll container to mdr ed's sidebar.
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2022-01-15 16:35:47 +01:00 |
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f5371f511f
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Small improvements to the mdr ed's sidebar.
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2022-01-15 16:30:26 +01:00 |
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51960419b4
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Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui.
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2022-01-15 16:24:34 +01:00 |
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d32b9a50ea
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Removed per vertex/edge/face merge option. Also hidden extrude in edge for now.
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2022-01-15 16:16:11 +01:00 |
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8ee90e179c
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Now there are 3 types of connect action.
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2022-01-15 16:13:09 +01:00 |
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69ba7ac15a
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Implemented generate normals, remove doubles, merge optimize and generate tangent actions.
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2022-01-15 15:53:08 +01:00 |
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76d5818c34
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Implemented face deletion.
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2022-01-15 15:18:14 +01:00 |
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18583e66f9
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Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later.
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2022-01-15 13:44:14 +01:00 |
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0019d2f784
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Also implemented add quad to edge operation.
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2022-01-15 01:29:09 +01:00 |
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5185d29150
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Fix triangle winding order issues.
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2022-01-15 01:01:40 +01:00 |
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2a93318ff8
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Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though.
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2022-01-14 23:21:50 +01:00 |
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50074bf677
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Added an another helper method.
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2022-01-14 16:22:40 +01:00 |
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bdb0b956a7
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Moved the new helper to the bottom of the mesh utils. Also the reflect helpers will reflect v2 instead of v1.
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2022-01-14 15:50:54 +01:00 |
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8e546e113f
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Added add quad at and add triangle at options to mdr's gui, adn set up call paths for them.
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2022-01-14 15:24:59 +01:00 |
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7b0d382f57
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Split up the operations into a per vertex/edge/face panel and one that's permanent.
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2022-01-14 15:16:06 +01:00 |
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7fcafe7ac0
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Added more helper methods.
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2022-01-14 14:29:36 +01:00 |
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5a0cfe213d
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Renamed mesh_add_utils to mdred_mesh_utils.
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2022-01-14 13:17:31 +01:00 |
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6dfb97cb39
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Added a few helper methods to mesh add utils.
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2022-01-14 13:03:11 +01:00 |
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c9dce50315
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Implemented connect for the vertex selection mode.
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2022-01-03 18:05:19 +01:00 |
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dbbad9871d
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Set up call paths to the connect, disconnect, and merge, split buttons.
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2022-01-03 17:33:34 +01:00 |
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0bb573a2ee
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Implemented add box and add quad.
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2022-01-03 16:54:28 +01:00 |
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b66331f8ab
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Cleanups for mesh add utils.
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2022-01-03 16:44:11 +01:00 |
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535f55d54c
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Change the sidebar's operations and add containers to vboxcontainer.
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2022-01-03 14:47:24 +01:00 |
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847fbd35dd
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Added more buttons to the mesh data editor's sidebar.
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2022-01-03 14:45:40 +01:00 |
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e2a43ac587
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Changed up the keybinds.
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2021-12-31 14:48:25 +01:00 |
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57a58a58ab
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Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
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2021-12-31 14:39:17 +01:00 |
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8a2da58680
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Implemented face selection mode.
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2021-12-31 14:37:07 +01:00 |
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17bc926810
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Don't process the current events in the mesh data resource editor if a key modifier is pressed.
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2021-12-31 13:52:23 +01:00 |
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6629fa503c
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Implemented outline for face selection. (Face selection itself is not yet implemented though.)
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2021-12-31 08:54:12 +01:00 |
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6733787c46
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Fix get_handle_edge_to_vertex_map.
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2021-12-31 08:42:19 +01:00 |
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4303e94617
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Implemented a different outline for the edge select mode.
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2021-12-31 08:41:25 +01:00 |
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2067291890
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Implemented switching selection modes through the ui.
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2021-12-31 08:18:56 +01:00 |
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34f080e03e
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The ui will now reflect axis constaint state.
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2021-12-31 08:08:02 +01:00 |
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81bfa4b6bd
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Fix axis constraint logic.
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2021-12-31 08:07:13 +01:00 |
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9962ef777a
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Set up the edit mode buttons to actually reflect state.
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2021-12-31 07:51:23 +01:00 |
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6fe4eaa7fa
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Fix regression with the vertex selection mode.
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2021-12-31 00:54:14 +01:00 |
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1e71822982
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Add in missing return. Also removed now obsolete comment.
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2021-12-31 00:53:21 +01:00 |
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881528f77b
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Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
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2021-12-31 00:52:39 +01:00 |
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71662367ae
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Small tweaks to the mesh outline generator.
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2021-12-31 00:47:08 +01:00 |
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