broken_seals/game/addons/mesh_data_resource_editor
2022-01-14 15:16:06 +01:00
..
button_groups Reworked mesh_data_resource_editor's side panel. 2021-12-28 15:05:43 +01:00
utilities Split up the operations into a per vertex/edge/face panel and one that's permanent. 2022-01-14 15:16:06 +01:00
widgets Properly handle horizontal minimum in the flex grid container. 2021-12-28 21:14:46 +01:00
MDIEd.gd Set up call paths to the connect, disconnect, and merge, split buttons. 2022-01-03 17:33:34 +01:00
MDIEd.tscn Split up the operations into a per vertex/edge/face panel and one that's permanent. 2022-01-14 15:16:06 +01:00
MDIGizmoPlugin.gd Implemented generating handle points. 2021-12-29 22:01:52 +01:00
MIDGizmo.gd Renamed mesh_add_utils to mdred_mesh_utils. 2022-01-14 13:17:31 +01:00
plugin.cfg Created/added a new mesh_data_resource_editor plugin. 2021-02-08 08:24:40 +01:00
plugin.gd Renamed mesh_add_utils to mdred_mesh_utils. 2022-01-14 13:17:31 +01:00
UVEditor.gd Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty. 2021-11-17 15:31:04 +01:00