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42918bc5fc
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Implemented the ok and cancel buttons for the uv editor.
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2022-01-20 19:30:58 +01:00 |
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1bec27b886
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Now after a drag operation the rect view node will actually update the uvs.
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2022-01-20 19:16:08 +01:00 |
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5e6e17a3b2
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Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
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2022-01-20 19:00:57 +01:00 |
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df502c5e5e
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Fix typo.
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2022-01-20 18:57:23 +01:00 |
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ea96a36996
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A bit better colors.
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2022-01-20 18:56:22 +01:00 |
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2d43cace5d
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Normalize uvs in the rect view node. Also cleaned up draw a bit.
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2022-01-20 18:53:29 +01:00 |
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4484c0e0c9
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Implemented mesh partitioning for the uv editor.
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2022-01-20 18:34:49 +01:00 |
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9916554d94
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Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
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2022-01-20 17:56:30 +01:00 |
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34b6877afc
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Initial cleanups and setup for the uv editor.
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2022-01-20 17:21:50 +01:00 |
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1629224aeb
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Renamed rect editor and added it to the uv editor popup.
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2022-01-20 14:57:59 +01:00 |
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2a6768a8ca
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Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
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2022-01-20 14:42:01 +01:00 |
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1f48d44a5f
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Now the uv preview will show the mesh data instance's active texture as a background.
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2022-01-20 00:21:23 +01:00 |
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b2e6c037f4
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Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
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2022-01-20 00:01:13 +01:00 |
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2d88f4d6b4
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Apply seams should properly work now in every cases (hopefully).
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2022-01-19 23:34:04 +01:00 |
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9daff0f907
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More work on the apply seam algorithm.
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2022-01-19 23:00:57 +01:00 |
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a5ba62ba65
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Work on a new seam apply algorithm.
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2022-01-19 14:51:37 +01:00 |
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bee904f077
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An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
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2022-01-19 11:32:19 +01:00 |
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04e95a0814
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Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
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2022-01-19 02:10:22 +01:00 |
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2e2d22574d
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Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
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2022-01-19 01:46:33 +01:00 |
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8d68969ab5
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Fix apply_seam creating duplicate faces.
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2022-01-19 01:28:28 +01:00 |
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670a059fbd
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Don't set half baked arrays into mesh data resource.
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2022-01-19 01:18:10 +01:00 |
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5a56b91e6a
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Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
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2022-01-19 01:01:32 +01:00 |
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1a38232d51
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Move the code for the uv unwrapping action from the plugin to the gizmo.
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2022-01-19 00:17:39 +01:00 |
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0aa0342d3f
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Updated the engine.
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2022-01-19 00:02:53 +01:00 |
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28138e86d4
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Implemented apply seam command.
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2022-01-18 23:02:26 +01:00 |
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a973b875b9
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Setup call paths for the apply seam button.
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2022-01-18 22:24:22 +01:00 |
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1637395eef
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Set the seam's material to always on to.
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2022-01-18 22:22:32 +01:00 |
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9ab64c2301
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Implement mechanism to transfer seams after a merge or cleanup.
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2022-01-18 22:21:50 +01:00 |
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5c70ceb63f
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Removing a triangle will also remove it's marked edges.
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2022-01-18 21:47:18 +01:00 |
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25c71e2c14
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Moved some of the new helper methods to the mesh utils script.
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2022-01-18 21:41:39 +01:00 |
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272e34a06a
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Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
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2022-01-18 21:34:25 +01:00 |
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302e0a9680
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Implemented seam visualization. Also changed the color of the default mesh outline to gray.
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2022-01-18 21:11:37 +01:00 |
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d0d636554d
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Implemented seam marking and unmarking.
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2022-01-18 20:51:05 +01:00 |
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7af44898eb
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Removed vertex disconnect action. I don't think it would have been that useful.
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2022-01-18 20:23:27 +01:00 |
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def030986a
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Reset selection after appending triangles or quads. Also don't rely on the changed event during these methods.
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2022-01-15 17:12:01 +01:00 |
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c3c35c7e37
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Moved the add at buttons to under edge's options.
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2022-01-15 17:06:38 +01:00 |
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86a9e1edc2
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More tweaks to mdr ed's sidebar. Also added 2 new buttons. They are not yet implemented.
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2022-01-15 17:03:19 +01:00 |
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d7ee2b9993
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More smaller tweaks to mdr ed's sidebar.
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2022-01-15 16:52:26 +01:00 |
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b9cf5e7d7c
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Moved the uv preview node out of it's container.
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2022-01-15 16:41:06 +01:00 |
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aec3098df1
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Added a scroll container to mdr ed's sidebar.
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2022-01-15 16:35:47 +01:00 |
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f5371f511f
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Small improvements to the mdr ed's sidebar.
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2022-01-15 16:30:26 +01:00 |
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51960419b4
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Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui.
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2022-01-15 16:24:34 +01:00 |
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d32b9a50ea
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Removed per vertex/edge/face merge option. Also hidden extrude in edge for now.
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2022-01-15 16:16:11 +01:00 |
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8ee90e179c
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Now there are 3 types of connect action.
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2022-01-15 16:13:09 +01:00 |
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69ba7ac15a
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Implemented generate normals, remove doubles, merge optimize and generate tangent actions.
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2022-01-15 15:53:08 +01:00 |
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76d5818c34
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Implemented face deletion.
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2022-01-15 15:18:14 +01:00 |
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18583e66f9
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Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later.
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2022-01-15 13:44:14 +01:00 |
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0019d2f784
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Also implemented add quad to edge operation.
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2022-01-15 01:29:09 +01:00 |
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5185d29150
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Fix triangle winding order issues.
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2022-01-15 01:01:40 +01:00 |
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2a93318ff8
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Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though.
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2022-01-14 23:21:50 +01:00 |
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