|
49151412bf
|
Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
|
2020-01-07 13:26:07 +01:00 |
|
|
2f39cde662
|
Removed the old voxel textures. Also cleaned up voxel libraries.
|
2019-12-23 22:53:51 +01:00 |
|
|
8b153238c9
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
|
|
e9515bef2c
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
|
|
25f3e98f43
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
|
|
ad8c9fb653
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
|
|
3e0b247251
|
Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
|
2019-12-06 23:17:12 +01:00 |
|
|
ca8bdf9ce2
|
Now the characters and terrarin use the same material, and shader.
|
2019-12-03 15:22:45 +01:00 |
|
|
cba3784f51
|
Small change to voxel texture's readme.
|
2019-11-24 19:10:51 +01:00 |
|
|
604d05d375
|
Improved the voxel textures.
|
2019-11-24 19:08:02 +01:00 |
|
|
bca7669b17
|
Added a few textures for the terrarin from open game art. They'll need to be color corrected a bit, but it's perfect for now.
|
2019-11-21 00:00:03 +01:00 |
|
|
53136f7f1f
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
|