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mirror of https://github.com/Relintai/broken_seals.git synced 2024-12-25 01:17:10 +01:00
broken_seals/game/data/voxel_textures
2020-01-07 13:26:07 +01:00
..
dirt_albedo.png Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
dirt_albedo.png.import Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
dirt.ptex Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
grass_albedo.png Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
grass_albedo.png.import Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
grass.ptex Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
stone_1_albedo.png Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
stone_1_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
stone_1_readme.txt Changed the license to MIT. 2019-12-22 19:20:38 +01:00
stone_1.ptex Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
stone_dungeon_1_albedo.png Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
stone_dungeon_1_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
stone_dungeon_1.ptex Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
test_brick_albedo.png Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test_brick_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
test_brick.ptex Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test.png.import Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00