broken_seals/game/data/voxel_textures
2019-12-23 22:45:29 +01:00
..
dirt_albedo.png Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
dirt_albedo.png.import Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
dirt.ptex Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
grass_albedo.png Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
grass_albedo.png.import Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
grass.ptex Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
stone_1_albedo.png Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
stone_1_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
stone_1_readme.txt Changed the license to MIT. 2019-12-22 19:20:38 +01:00
stone_1.ptex Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
stone_dungeon_1_albedo.png Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
stone_dungeon_1_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
stone_dungeon_1_readme.txt Changed the license to MIT. 2019-12-22 19:20:38 +01:00
stone_dungeon_1.ptex Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test_01.png Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
test_01.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_02.png Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
test_02.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_03_readme.txt Small change to voxel texture's readme. 2019-11-24 19:10:51 +01:00
test_03.png Improved the voxel textures. 2019-11-24 19:08:02 +01:00
test_03.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_04.png Work on the style. 2019-12-07 15:54:46 +01:00
test_04.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_05.png Work on the style. 2019-12-07 15:54:46 +01:00
test_05.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_06_readme.txt Small change to voxel texture's readme. 2019-11-24 19:10:51 +01:00
test_06.png Improved the voxel textures. 2019-11-24 19:08:02 +01:00
test_06.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_07.png Work on the style. 2019-12-07 15:54:46 +01:00
test_07.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_08.png Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_08.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_09_readme.txt Small change to voxel texture's readme. 2019-11-24 19:10:51 +01:00
test_09.png Improved the voxel textures. 2019-11-24 19:08:02 +01:00
test_09.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_10.png Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_10.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_11_readme.txt Small change to voxel texture's readme. 2019-11-24 19:10:51 +01:00
test_11.png Improved the voxel textures. 2019-11-24 19:08:02 +01:00
test_11.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_12.png Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_12.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
TEST_20.png Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
TEST_20.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
test_brick_albedo.png Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test_brick_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
test_brick_readme.txt Changed the license to MIT. 2019-12-22 19:20:38 +01:00
test_brick.ptex Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test.png.import Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
tiles2.png Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
tiles2.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
tiles.png Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
tiles.png.import Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00