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dirt_albedo.png
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
dirt_albedo.png.import
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
dirt.ptex
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
grass_albedo.png
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
grass_albedo.png.import
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
grass.ptex
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
stone_1_albedo.png
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
stone_1_albedo.png.import
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
stone_1_readme.txt
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
stone_1.ptex
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
stone_dungeon_1_albedo.png
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
stone_dungeon_1_albedo.png.import
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
stone_dungeon_1_readme.txt
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
stone_dungeon_1.ptex
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
test_01.png
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
test_01.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_02.png
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
test_02.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_03_readme.txt
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Small change to voxel texture's readme.
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2019-11-24 19:10:51 +01:00 |
test_03.png
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Improved the voxel textures.
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2019-11-24 19:08:02 +01:00 |
test_03.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_04.png
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
test_04.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_05.png
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
test_05.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_06_readme.txt
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Small change to voxel texture's readme.
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2019-11-24 19:10:51 +01:00 |
test_06.png
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Improved the voxel textures.
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2019-11-24 19:08:02 +01:00 |
test_06.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_07.png
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
test_07.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_08.png
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_08.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_09_readme.txt
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Small change to voxel texture's readme.
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2019-11-24 19:10:51 +01:00 |
test_09.png
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Improved the voxel textures.
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2019-11-24 19:08:02 +01:00 |
test_09.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_10.png
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_10.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_11_readme.txt
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Small change to voxel texture's readme.
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2019-11-24 19:10:51 +01:00 |
test_11.png
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Improved the voxel textures.
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2019-11-24 19:08:02 +01:00 |
test_11.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_12.png
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_12.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
TEST_20.png
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
TEST_20.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
test_brick_albedo.png
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
test_brick_albedo.png.import
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
test_brick_readme.txt
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
test_brick.ptex
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
test.png.import
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Now the characters and terrarin use the same material, and shader.
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2019-12-03 15:22:45 +01:00 |
tiles2.png
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
tiles2.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
tiles.png
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
tiles.png.import
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |