Commit Graph

20 Commits

Author SHA1 Message Date
45a3a98a31 Updated ESS methods. 2023-10-08 20:26:27 +02:00
80aaca922d Now extending form an another gdscript by path needs the full path. 2023-10-08 19:42:28 +02:00
3d7b24ff5a Update copyright headers. 2021-04-15 11:52:32 +02:00
6342dccbf4 The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
819371fd73 Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
adad0c0778 Now spawned mobs will match the player's level. (For testing.) 2020-08-03 21:51:09 +02:00
1e0a17b6cc Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
3544cd88fc Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
0f88eb8e80 Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
ae09b0194e ESS update. 2020-02-01 11:20:05 +01:00
3044cb8275 Update the license for 2020. 2020-01-31 20:01:34 +01:00
27979df911 Update HEADS, and small chaneg to player's script. 2020-01-25 22:12:45 +01:00
382749220c Update for the latest ESS. 2020-01-02 23:02:45 +01:00
6cc3f7dd04 Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
2d34cff90d Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
a9177a92e0 Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
865d97018e Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
fe610dbc7d Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
907988a7d0 More files. 2019-11-20 14:05:35 +01:00