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4b3c3efb30
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Siwtched the engine to the Pandemonium Engine (my new fork of godot).
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2022-03-15 14:34:19 +01:00 |
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104f00aa80
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Add c build word letter to pass the new compiledb=yes parameter to the engine's build script.
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2022-02-12 17:59:18 +01:00 |
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e5f0d7b0d2
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Added osx, headless, and cleaned up the ios build target.
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2022-01-29 00:27:36 +01:00 |
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9610e56c9a
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Added threads postfix for build words.
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2022-01-28 14:14:51 +01:00 |
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358b350b40
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Removed patches, as they are now built in into the engine.
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2022-01-09 23:41:32 +01:00 |
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85bec5de68
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Switched to my own godot fork temporarily. I'm hoping that eventually I'll be able to switch to godot 4.x. (I expect this to still take quite a while.) However until then I'm planning to just grab all the useful prs/features and either merge or backport them, as development for the 3.x branch has slowed down considerably (and understandably). Also I need features more for the project than compatibility so this way I can just change anything when needed.
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2021-09-21 20:22:29 +02:00 |
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f52bfb0190
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Now the slim build's arguments are also taken from the module config.
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2021-09-06 19:10:40 +02:00 |
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b036c74037
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Removed the module data from the main build script. It's now in a new module_config.py file.
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2021-09-06 18:46:51 +02:00 |
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b99936044f
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Added the run command to the build config so for example emsdk_env can be sourced automatically before a build when needed, as now godot's build script works differently.
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2021-08-08 18:11:46 +02:00 |
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04e492fc15
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Removed the porcedural animation module.
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2021-07-20 20:00:10 +02:00 |
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6e0ae6ff70
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The webp module will be enabled now in the slim builds.
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2021-07-19 22:59:24 +02:00 |
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00abc55491
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Removed voxelman.
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2021-04-19 10:19:10 +02:00 |
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64771dbf65
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Use the new 3.x branch for the engine.
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2021-04-15 12:11:19 +02:00 |
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69522f83d2
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Add the new terraman module (does nothing atm). Also update all modules and the engine.
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2021-04-15 11:53:17 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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18b13ce815
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Added a build postfix for stripping the binaries.
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2021-03-24 09:49:06 +01:00 |
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0aad743afe
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Fix typo.
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2021-03-09 16:26:30 +01:00 |
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4f34452ad9
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Added _latomic build word postfix for building on the pi4. Also added postfixes to readme.md.
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2021-03-09 16:17:11 +01:00 |
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81a9e44ee0
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Added a patch for voxelman to make the spatial editor plugin work again, if the skeleton editor plugin patch is applied, as it changes forward_spatitial_gui_input. It gets applied automatically after the skeleton editor plugin patch.
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2021-02-23 10:25:11 +01:00 |
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0bcc675507
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Added TokageItLab's SkeletonEditor backport as a patch. From https://github.com/TokageItLab/godot/commits/pose-edit-mode-fixedup and https://github.com/godotengine/godot/pull/45699 .
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2021-02-23 01:30:54 +01:00 |
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4cf18b244b
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Actually fix the new arg.
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2020-12-22 16:01:38 +01:00 |
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e1528a28ff
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Added a _slim postfix option to the build word string. It will build a slimmed down version of the engine. Will document it later.
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2020-12-22 15:55:31 +01:00 |
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e033635f3e
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Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script.
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2020-08-08 20:08:27 +02:00 |
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80fe41009a
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Now the setup script will pull the right branch when updating the engine, this should fix git leaving lots of merge conflicts.
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2020-06-18 11:35:05 +02:00 |
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1d2a562804
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Fix customizable exports on windows.
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2020-06-12 10:46:38 +02:00 |
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43b1385705
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Implemented customizable build environment variables.
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2020-06-12 10:35:20 +02:00 |
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f76867cf16
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Fix typo in the setup script. This fixes repository setups.
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2020-06-10 12:42:04 +02:00 |
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bf582640ef
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Readme.md cleanup part 1.
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2020-06-10 10:44:18 +02:00 |
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d27363175d
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Remove the compilation db patch, as it got merged into Godot a while ago.
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2020-06-10 09:52:52 +02:00 |
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988bd26d38
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Fix the order of the links for the thread pool module.
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2020-06-10 09:42:57 +02:00 |
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7bd29dcf83
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Added my new thread pool module.
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2020-05-24 21:19:20 +02:00 |
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bd7104d150
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Added my new Broken Seals module.
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2020-05-23 20:31:00 +02:00 |
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44f1ce9d39
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Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton).
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2020-05-23 20:19:04 +02:00 |
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9d1f4128f8
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Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager.
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2020-04-26 15:47:21 +02:00 |
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f0ade5e332
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Removed the gles2 batching patch as its now in 3.2.
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2020-04-18 02:58:41 +02:00 |
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72f16bd603
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Add -d command line option to git clean commands.
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2020-04-09 15:15:22 +02:00 |
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9bd9eaaeb8
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Added the new Props module. Also updated everything.
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2020-04-03 12:09:21 +02:00 |
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74459bec3f
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Merge branch 'master' of github.com:Relintai/broken_seals
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2020-03-28 11:49:20 +01:00 |
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d9269d2f84
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Added the new gles2 batch rendering pr by lawnjelly as a patch.
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2020-03-28 11:49:03 +01:00 |
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9d666ebe5b
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Properly escape 2 windows paths.
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2020-03-26 18:31:28 +01:00 |
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468284fc60
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Added a use llvm option to the setup/build script.
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2020-03-24 19:05:53 +01:00 |
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0a46eab184
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Windows support for the build and setup script.
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2020-03-24 16:58:37 +01:00 |
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3280ed1eca
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Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed).
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2020-03-08 00:02:28 +01:00 |
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0258425ef3
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Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder.
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2020-02-29 16:52:00 +01:00 |
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2321f2630e
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Removed the fast quadratic mesh simplifier module, because as it turns out, it won't work with the kind of meshes this project has.
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2020-02-21 17:57:00 +01:00 |
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199822c045
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Fix typo in the setup script.
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2020-02-14 21:41:22 +01:00 |
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09f66ef438
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Moved the vscode files under a new tools folder. Added a compilation db patch (it's one of godot's pull requests), the setup script can apply it via running scons p . Added a test makefile to call scons.
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2020-02-12 01:23:12 +01:00 |
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b37e921f6a
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Fix a few errors in the new script.
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2020-02-11 17:45:58 +01:00 |
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9401acf564
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The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m , or for updating heads scons a=um .
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2020-02-11 17:06:06 +01:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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