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309027d440
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Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
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2022-02-12 17:52:14 +01:00 |
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5f23fbef45
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Removed the original armature source files.
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2022-02-12 00:10:43 +01:00 |
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62391b0178
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Move the character's armature into a new native godot scene, and switched to inheriting from that.
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2022-02-12 00:07:12 +01:00 |
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43987d8406
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Removed the tree's gltf file.
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2022-02-11 23:44:59 +01:00 |
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7c379a5e15
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Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
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2022-02-11 23:41:34 +01:00 |
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f62aedfeab
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Rename the imported tree mesh's derived stuff.
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2022-02-11 23:39:26 +01:00 |
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34b3586063
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Removed the blender, and gltf files of the character's bodyparts.
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2022-02-11 22:19:30 +01:00 |
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cc4597ff45
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Replaced all links to the character's parts with the new tres version.
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2022-02-11 22:16:51 +01:00 |
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6801d14b89
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Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
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2022-02-11 22:12:31 +01:00 |
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d7c64334dc
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Re generate normals.
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2022-02-11 19:25:36 +01:00 |
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2d38189554
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Add the seams, and unwrap / optimize calf left again.
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2022-02-11 19:22:59 +01:00 |
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0b94071aa1
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Flip the incorrect faces in calf left.
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2022-02-11 19:19:06 +01:00 |
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1156387c58
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
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0bae2dcf7c
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Remove the original files.
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2022-02-11 19:13:04 +01:00 |
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2b7ebebfcc
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Save the core models also as tres, and replace every instance of them to the tres variant.
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2022-02-11 19:09:08 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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cfeee3b5b3
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Added naturalist's talents back to the resource db. This fixes them.
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2022-01-12 21:06:26 +01:00 |
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c512ec3875
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Removed the remaining auras.
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2022-01-12 20:44:27 +01:00 |
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915f8ce4bc
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Merged the existing aura's data into the spells. Removed all that I could.
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2022-01-12 19:52:11 +01:00 |
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36f7565cc6
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Merged spell_script_gd and aura_script.
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2022-01-12 19:35:37 +01:00 |
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9d0feb2379
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Fix method call.
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2022-01-12 19:30:22 +01:00 |
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197dbcc1e3
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aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style.
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2022-01-12 19:14:10 +01:00 |
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7d57bbbd56
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aura_script.gd now overrides the proper (new) methods.
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2022-01-12 17:43:58 +01:00 |
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ffafdbcef0
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Added the naturalis's aura spells to it's resource db. This makes them work again.
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2022-01-12 17:39:53 +01:00 |
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2a08f5de05
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Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
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2022-01-12 15:55:18 +01:00 |
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d2a5be02d4
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Udpated ESS to the latest to get the new property changes.
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2022-01-12 14:19:23 +01:00 |
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55fb9b2994
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text_name property in Auras shouldn't have been prefixed.
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2022-01-12 11:53:09 +01:00 |
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ad2215a66b
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Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
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2022-01-12 11:26:33 +01:00 |
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b45e197d69
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Now RectView's zoom will resize everything, instead of just setting rect_scale.
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2021-12-27 17:56:44 +01:00 |
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69b7cbb388
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Removed the World Generator engine module.
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2021-12-27 17:13:29 +01:00 |
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0ed5e814b8
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Removed most of the old world generator. only kept a few classes around, these now inherit from resource.
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2021-12-27 16:38:46 +01:00 |
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1cb11ca32a
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Fix hit stack calculation.
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2021-12-27 14:27:33 +01:00 |
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fbd232df1b
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Added the village npc spawner code to the current spawner resource.
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2021-12-27 03:49:37 +01:00 |
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808c8e97d3
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Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
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2021-12-27 02:38:05 +01:00 |
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0cbf540e30
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RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
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2021-12-27 02:36:52 +01:00 |
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0c96328005
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Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
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2021-12-26 21:14:41 +01:00 |
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56866e65ba
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Updated mat_maker_gd.
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2021-12-18 20:44:28 +01:00 |
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c5c75a4d40
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Removed the ptex files.
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2021-10-24 13:39:16 +02:00 |
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783532fe93
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Recreated the rest of the textures which was made with material maker wityh mat_maker_gd.
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2021-10-24 13:38:49 +02:00 |
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23fd87a294
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Recreated the grass texture in mat_maker_gd.
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2021-10-24 13:14:49 +02:00 |
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b609b3caa4
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Fixed the alpha of the dirt texture with the new fill channel node.
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2021-10-24 11:59:38 +02:00 |
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daf42e692c
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Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture.
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2021-10-24 02:42:03 +02:00 |
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dfa3b7ed51
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Reworked the colorize node, this fixes it's output via connections.
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2021-10-24 01:59:20 +02:00 |
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baa30dd3f5
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Recreated the dirt texture with mat_maker_gd.
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2021-10-24 01:18:40 +02:00 |
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88caf0d31f
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Added the color-palette plugin from the AssetLib.
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2021-10-01 10:17:08 +02:00 |
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321302e9c5
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
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c0280ce6f3
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Don't spawn mobs at all during world generation on a client.
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2021-08-29 23:38:15 +02:00 |
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fcf4e520e9
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
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715e4f209f
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Don't spawn trees in the 0,0 chunk.
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2021-08-29 11:43:27 +02:00 |
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026652931b
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Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
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2021-08-28 12:06:10 +02:00 |
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