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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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67e327f471
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Update ESS to get the Entity level simplifications.
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2020-07-10 15:25:32 +02:00 |
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1c584d9477
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Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally).
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2020-07-09 00:47:33 +02:00 |
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ea4514374b
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Update ESS, to get a bugfix.
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2020-07-09 00:41:59 +02:00 |
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3cacc01945
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Update the game to go with the new modules.
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2020-07-06 22:33:56 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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153b15eb4d
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Update ESS to get the EntityResourceData removal update. Also update the Engine.
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2020-06-20 16:15:24 +02:00 |
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1e0a17b6cc
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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8bf46093e7
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Increase the chunk despawn range by one.
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2020-05-23 18:13:30 +02:00 |
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ce23b724c9
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
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e1d24dc838
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Updated ESS to get the ModelVisual, and ModelVisualEntry changes.
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2020-05-20 22:14:56 +02:00 |
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794820e08c
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Update ESS.
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2020-05-20 20:41:26 +02:00 |
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9721a80086
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Fix broken dependencies.
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2020-05-20 01:42:02 +02:00 |
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2302657002
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Update ESS, to get the ItemVisual to ModelVisual rename.
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2020-05-19 21:10:07 +02:00 |
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a109c9070f
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Mostly reoriented the model's bodyparts. It's not perfect, but good enough for now.
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2020-05-17 18:51:34 +02:00 |
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e43cce888a
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Now all of the current character's bodyparts are in gltf.
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2020-05-17 17:00:16 +02:00 |
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6fe13fbaf3
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
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99f01c6c95
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Update the engine, and Voxelman to the latest.
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2020-05-09 21:25:45 +02:00 |
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dce511474c
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Reduce the body visibility to 90 meters for the character I have.
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2020-05-09 20:41:49 +02:00 |
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52b89c9746
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Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster.
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2020-05-09 20:41:17 +02:00 |
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c3deaf1403
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Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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3544cd88fc
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Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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7b76a90a8f
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Removed mana from stats.
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2020-04-27 17:11:10 +02:00 |
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74304c87e8
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
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