broken_seals/game/modules/core
2020-05-17 16:28:31 +02:00
..
crafting Removed mana from stats. 2020-04-27 17:11:10 +02:00
entity_resources Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
entity_skills Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
item_templates Removed mana from stats. 2020-04-27 17:11:10 +02:00
item_visuals The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
materials Update the engine, and Voxelman to the latest. 2020-05-09 21:25:45 +02:00
shaders Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster. 2020-05-09 20:41:17 +02:00
xp Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
game_module.tres Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
resource_db.tres Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00