|
3d7b24ff5a
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
|
|
4c902fe7a7
|
Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api.
|
2020-09-22 14:28:41 +02:00 |
|
|
2a0f36a03f
|
Update ESS. The EntitySpawner is inherited from Node now.
|
2020-09-22 14:00:57 +02:00 |
|
|
1b16cbf376
|
Fix running desktop export.
|
2020-04-26 00:29:43 +02:00 |
|
|
04da48826e
|
Update HEADS to get the customizable stats for ESS.
|
2020-04-25 21:41:42 +02:00 |
|
|
1e3e65bd73
|
Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping.
|
2020-04-19 18:43:46 +02:00 |
|
|
1a04066f4c
|
Update ESS to grab the new database class. Main Scene now uses it, instead of the static db.
|
2020-04-18 22:51:17 +02:00 |
|
|
1de820dfcc
|
Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
|
2020-04-18 20:58:43 +02:00 |
|
|
dada397e92
|
Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource.
|
2020-04-18 14:35:28 +02:00 |
|
|
3044cb8275
|
Update the license for 2020.
|
2020-01-31 20:01:34 +01:00 |
|
|
e9515bef2c
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
|
|
907988a7d0
|
More files.
|
2019-11-20 14:05:35 +01:00 |
|