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556d3062b8
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Updated the mesh data resource module to get the new signal in MeshDataInstance.
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2021-12-29 20:24:04 +01:00 |
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21b7b3da0b
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Fix apply and redraw order.
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2021-12-29 17:54:44 +01:00 |
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612ee7936a
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Moved around more code in mesh data resource editor's gizmo.
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2021-12-29 17:48:27 +01:00 |
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ef7ed3848b
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Started refactoring mesh data resource editor's gizmo.
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2021-12-29 17:10:58 +01:00 |
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eea2e76702
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Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell.
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2021-12-29 00:47:54 +01:00 |
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1c35594d67
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Updated the engine.
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2021-12-29 00:24:41 +01:00 |
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b3edaa7bd7
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Fixed uvs and normals for the box.
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2021-12-29 00:07:37 +01:00 |
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6337d16a54
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Implemented the Add Box button for the mesh data resource editor.
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2021-12-29 00:00:28 +01:00 |
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290f8e39f1
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Properly handle horizontal minimum in the flex grid container.
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2021-12-28 21:14:46 +01:00 |
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b0613182d0
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Reworked mesh_data_resource_editor's side panel.
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2021-12-28 15:05:43 +01:00 |
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3d8493bd01
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Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
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2021-12-28 14:30:11 +01:00 |
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f90d4e8858
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Revert accidentally comitted change.
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2021-12-28 14:23:30 +01:00 |
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d48894aa90
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Updated the color palette addon.
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2021-12-28 14:22:28 +01:00 |
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31ad20843f
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Remove a hseparator.
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2021-12-27 22:26:08 +01:00 |
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ef03b30dfe
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Now HSeparators can also be added to the property inspector.
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2021-12-27 22:25:37 +01:00 |
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cae4735ae2
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Added separators to the property inspector. Also moved the content up above the new properties.
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2021-12-27 22:22:07 +01:00 |
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e13be6f3f5
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Added a class and script property by default to the property inspector.
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2021-12-27 22:20:09 +01:00 |
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cfc3bc5ff7
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Added the resource properties to the inspector wherever they were needed.
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2021-12-27 22:06:43 +01:00 |
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f9662ed967
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Added a resource property.
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2021-12-27 22:05:57 +01:00 |
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1dd6aa25f4
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Add the locked property to the property inspector.
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2021-12-27 22:05:08 +01:00 |
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e0cb83ffe2
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Fix signal already connected errors.
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2021-12-27 18:00:10 +01:00 |
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ff2579bd04
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Now RectView will also change / zoom the margins.
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2021-12-27 17:58:33 +01:00 |
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b45e197d69
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Now RectView's zoom will resize everything, instead of just setting rect_scale.
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2021-12-27 17:56:44 +01:00 |
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69b7cbb388
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Removed the World Generator engine module.
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2021-12-27 17:13:29 +01:00 |
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da3109f98f
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Also remove the MainTPlanetGenerator.
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2021-12-27 16:55:51 +01:00 |
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0ed5e814b8
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Removed most of the old world generator. only kept a few classes around, these now inherit from resource.
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2021-12-27 16:38:46 +01:00 |
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3ef478074f
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Spawn the test vendor and trainer to the proper place.
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2021-12-27 16:15:11 +01:00 |
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1cb11ca32a
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Fix hit stack calculation.
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2021-12-27 14:27:33 +01:00 |
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9fad900a51
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The world generator now will look up the a spawner node, and get the starting coordinates from it.
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2021-12-27 03:50:11 +01:00 |
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fbd232df1b
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Added the village npc spawner code to the current spawner resource.
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2021-12-27 03:49:37 +01:00 |
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82435d4c59
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Added parent pos setup to the world generator resources.
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2021-12-27 03:48:55 +01:00 |
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a44e362e31
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Switched back from godot physics to bullet for now.
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2021-12-27 03:47:59 +01:00 |
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808c8e97d3
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Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
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2021-12-27 02:38:05 +01:00 |
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0cbf540e30
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RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
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2021-12-27 02:36:52 +01:00 |
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0c96328005
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Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
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2021-12-26 21:14:41 +01:00 |
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3adfad40a2
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Added a seed parameter to the world generation methods.
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2021-12-26 19:08:45 +01:00 |
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47c49b56ab
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Added the needed methods for terrain generation.
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2021-12-26 19:05:48 +01:00 |
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8453518e8b
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Added a class selector to the world editor on add.
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2021-12-26 18:52:23 +01:00 |
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4ff14380a1
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Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
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2021-12-26 18:51:46 +01:00 |
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9cac983ff5
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Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
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2021-12-26 18:50:09 +01:00 |
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f739cca1f4
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Now the added resource's rect gets recalculated on add_content() instead in create_content()
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2021-12-26 18:48:29 +01:00 |
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0a0f4ee865
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The RectEditor now will only set a margin of max 50.
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2021-12-26 13:10:15 +01:00 |
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193ed69fef
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Also made the delete and duplicate buttons work for the zones editor and continent editor.
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2021-12-26 00:28:32 +01:00 |
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cc6669bb12
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Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
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2021-12-26 00:25:30 +01:00 |
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829b01b72f
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Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
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2021-12-26 00:03:17 +01:00 |
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61b66b4109
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Reduce the scale border's size to 5.
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2021-12-25 23:41:50 +01:00 |
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7b4f044f43
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Fixed keeping zoom in RectView.
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2021-12-25 23:34:33 +01:00 |
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11aa1e1b6a
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Set up the rect property to expand horizontally.
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2021-12-25 23:20:40 +01:00 |
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a8dfb9a156
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Fix label.
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2021-12-25 23:14:51 +01:00 |
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10ee9bb44a
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Similar cleanups to the SubZone editor.
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2021-12-25 23:14:02 +01:00 |
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