Commit Graph

1620 Commits

Author SHA1 Message Date
0aba27d364 Udpated the engine, and the export all, and make release scripts. 2022-03-25 21:21:11 +01:00
e1fc918dc9 The copy repos script now also ignores the .gradle folder. 2022-03-25 12:05:51 +01:00
896fbdb79d Updated the engine. I just fixed 2 scripts. 2022-03-25 09:44:17 +01:00
2cf2c55cf4 Update the release file check script. 2022-03-25 09:43:43 +01:00
4e70cb5010 Updated the example export presets. 2022-03-25 09:42:44 +01:00
b39e6f3ea0 Removed the now unneeded ess_data.json. 2022-03-25 09:19:01 +01:00
e61d7c8947 Added a new icon. 2022-03-25 09:17:29 +01:00
f89ef679cc Updated the engine again. I found an another shadowed variable warning. 2022-03-24 22:44:53 +01:00
738d82f164 Updated the engine to get a fix for newly introduced shadowed variable warnings. 2022-03-24 22:24:57 +01:00
062c8611ef Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it. 2022-03-24 21:58:15 +01:00
9de2a376ec Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away. 2022-03-24 21:56:52 +01:00
b891058708 Updated the engine. Smaller fixes, and backports. 2022-03-24 12:52:59 +01:00
bd2e3ad472 Removed the podman build script, as the engine now has it. 2022-03-24 00:14:10 +01:00
d40af8d8fb Moved some of the release / build scripts to the engine. 2022-03-23 22:24:45 +01:00
8a2f9be68a Updated the engine. I mass replaced godot to pandemonium in it. 2022-03-23 21:30:28 +01:00
887e33f32d Make the build script automatically generate the editor apk when needed. 2022-03-23 13:34:51 +01:00
57354fd52a Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups. 2022-03-23 13:30:35 +01:00
c7900bf439 Updated the engine. I fixed the new errors in the console during editor startup. 2022-03-22 09:41:55 +01:00
f0b6dfa434 Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
31ef84435e Updated the engine. 2022-03-21 00:54:29 +01:00
dbcb202914 Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
6f756e82ac updated the engine. 2022-03-20 13:55:21 +01:00
5362924903 Updated the engine. I fixed potential crashes found by godot's regression test tool. 2022-03-20 02:30:43 +01:00
7f452975ff Updated the engine. I mostly did cleanups. 2022-03-19 18:53:34 +01:00
9414a841a1 Updated the engine. 2022-03-16 03:09:59 +01:00
4b3c3efb30 Siwtched the engine to the Pandemonium Engine (my new fork of godot). 2022-03-15 14:34:19 +01:00
118bdd71af Updated the engine. 2022-03-14 07:50:24 +01:00
d140dd4f86 Updated the engine. 2022-03-13 13:11:31 +01:00
c923ce1918 Moved the spawner a bit. 2022-03-11 12:57:08 +01:00
f68764da31 Updated the engine. 2022-03-09 22:11:58 +01:00
0382f45cc2 Small tweaks. 2022-03-09 19:45:03 +01:00
2e8926a465 Small change to the test world. 2022-03-09 19:14:07 +01:00
5407ec44ce Fill the liquid isolevel channel with the water isolevel. 2022-03-09 19:13:38 +01:00
b649b10fba Also commit the test world generator resource. 2022-03-09 19:11:01 +01:00
194d611f27 Cleaned up the test continent. 2022-03-09 19:10:42 +01:00
b0dbbe94dd Make the zone transition a bit smoother. 2022-03-09 19:09:06 +01:00
c5f1ec4384 Now the forest is generated by the test zone. 2022-03-09 19:03:37 +01:00
3fc2096b27 Fix typo. 2022-03-09 18:50:44 +01:00
ec0ab8fe02 Added a h separator to the test continent's properties. 2022-03-09 18:50:11 +01:00
99b786e5a5 add_slot in ResourcePropertyList.gd will now return the expected index. 2022-03-09 18:31:54 +01:00
2923ee154a The test continent won't set surface types anymore. 2022-03-09 18:17:20 +01:00
67addb8e9d Now the default surface's id is customizable in the ocean base world. 2022-03-09 18:16:05 +01:00
c6fbc8cf9b The int properties for the world editor's ui now also use a HBoxContainer. 2022-03-09 18:10:03 +01:00
d7e133e446 Managed to figure out a way to make the new continent code work. Also made it the default. 2022-03-09 18:08:23 +01:00
953be13a66 Now the world generator addon's float properties use a hbox container, and their label is set to expand fill. 2022-03-09 18:06:21 +01:00
c8d6747e8c Added a new editor chunk spawn range property to the world. 2022-03-09 17:28:24 +01:00
1c8b0cf5ed Removed unneeded parameter. 2022-03-09 17:26:36 +01:00
45f5631763 Restored the old world generation algorithm. Also committing some experiments. 2022-03-09 10:36:11 +01:00
62990d5c9c Fix the ocean appearing even when the terrain height is greater than the water level. 2022-03-09 10:35:39 +01:00
5e907a9267 Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around. 2022-03-08 21:00:11 +01:00