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0aba27d364
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Udpated the engine, and the export all, and make release scripts.
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2022-03-25 21:21:11 +01:00 |
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e1fc918dc9
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The copy repos script now also ignores the .gradle folder.
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2022-03-25 12:05:51 +01:00 |
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896fbdb79d
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Updated the engine. I just fixed 2 scripts.
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2022-03-25 09:44:17 +01:00 |
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2cf2c55cf4
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Update the release file check script.
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2022-03-25 09:43:43 +01:00 |
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4e70cb5010
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Updated the example export presets.
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2022-03-25 09:42:44 +01:00 |
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b39e6f3ea0
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Removed the now unneeded ess_data.json.
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2022-03-25 09:19:01 +01:00 |
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e61d7c8947
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Added a new icon.
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2022-03-25 09:17:29 +01:00 |
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f89ef679cc
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Updated the engine again. I found an another shadowed variable warning.
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2022-03-24 22:44:53 +01:00 |
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738d82f164
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Updated the engine to get a fix for newly introduced shadowed variable warnings.
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2022-03-24 22:24:57 +01:00 |
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062c8611ef
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Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it.
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2022-03-24 21:58:15 +01:00 |
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9de2a376ec
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Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away.
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2022-03-24 21:56:52 +01:00 |
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b891058708
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Updated the engine. Smaller fixes, and backports.
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2022-03-24 12:52:59 +01:00 |
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bd2e3ad472
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Removed the podman build script, as the engine now has it.
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2022-03-24 00:14:10 +01:00 |
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d40af8d8fb
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Moved some of the release / build scripts to the engine.
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2022-03-23 22:24:45 +01:00 |
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8a2f9be68a
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Updated the engine. I mass replaced godot to pandemonium in it.
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2022-03-23 21:30:28 +01:00 |
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887e33f32d
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Make the build script automatically generate the editor apk when needed.
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2022-03-23 13:34:51 +01:00 |
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57354fd52a
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Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
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2022-03-23 13:30:35 +01:00 |
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c7900bf439
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Updated the engine. I fixed the new errors in the console during editor startup.
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2022-03-22 09:41:55 +01:00 |
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f0b6dfa434
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Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
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2022-03-22 02:14:33 +01:00 |
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31ef84435e
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Updated the engine.
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2022-03-21 00:54:29 +01:00 |
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dbcb202914
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Updated the engine. I removed TMeshInstance.
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2022-03-20 14:16:46 +01:00 |
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6f756e82ac
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updated the engine.
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2022-03-20 13:55:21 +01:00 |
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5362924903
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Updated the engine. I fixed potential crashes found by godot's regression test tool.
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2022-03-20 02:30:43 +01:00 |
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7f452975ff
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Updated the engine. I mostly did cleanups.
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2022-03-19 18:53:34 +01:00 |
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9414a841a1
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Updated the engine.
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2022-03-16 03:09:59 +01:00 |
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4b3c3efb30
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Siwtched the engine to the Pandemonium Engine (my new fork of godot).
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2022-03-15 14:34:19 +01:00 |
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118bdd71af
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Updated the engine.
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2022-03-14 07:50:24 +01:00 |
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d140dd4f86
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Updated the engine.
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2022-03-13 13:11:31 +01:00 |
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c923ce1918
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Moved the spawner a bit.
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2022-03-11 12:57:08 +01:00 |
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f68764da31
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Updated the engine.
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2022-03-09 22:11:58 +01:00 |
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0382f45cc2
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Small tweaks.
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2022-03-09 19:45:03 +01:00 |
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2e8926a465
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Small change to the test world.
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2022-03-09 19:14:07 +01:00 |
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5407ec44ce
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Fill the liquid isolevel channel with the water isolevel.
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2022-03-09 19:13:38 +01:00 |
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b649b10fba
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Also commit the test world generator resource.
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2022-03-09 19:11:01 +01:00 |
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194d611f27
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Cleaned up the test continent.
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2022-03-09 19:10:42 +01:00 |
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b0dbbe94dd
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Make the zone transition a bit smoother.
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2022-03-09 19:09:06 +01:00 |
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c5f1ec4384
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Now the forest is generated by the test zone.
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2022-03-09 19:03:37 +01:00 |
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3fc2096b27
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Fix typo.
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2022-03-09 18:50:44 +01:00 |
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ec0ab8fe02
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Added a h separator to the test continent's properties.
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2022-03-09 18:50:11 +01:00 |
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99b786e5a5
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add_slot in ResourcePropertyList.gd will now return the expected index.
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2022-03-09 18:31:54 +01:00 |
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2923ee154a
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The test continent won't set surface types anymore.
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2022-03-09 18:17:20 +01:00 |
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67addb8e9d
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Now the default surface's id is customizable in the ocean base world.
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2022-03-09 18:16:05 +01:00 |
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c6fbc8cf9b
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The int properties for the world editor's ui now also use a HBoxContainer.
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2022-03-09 18:10:03 +01:00 |
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d7e133e446
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Managed to figure out a way to make the new continent code work. Also made it the default.
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2022-03-09 18:08:23 +01:00 |
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953be13a66
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Now the world generator addon's float properties use a hbox container, and their label is set to expand fill.
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2022-03-09 18:06:21 +01:00 |
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c8d6747e8c
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Added a new editor chunk spawn range property to the world.
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2022-03-09 17:28:24 +01:00 |
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1c8b0cf5ed
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Removed unneeded parameter.
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2022-03-09 17:26:36 +01:00 |
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45f5631763
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Restored the old world generation algorithm. Also committing some experiments.
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2022-03-09 10:36:11 +01:00 |
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62990d5c9c
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Fix the ocean appearing even when the terrain height is greater than the water level.
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2022-03-09 10:35:39 +01:00 |
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5e907a9267
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Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around.
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2022-03-08 21:00:11 +01:00 |
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