|
7c99802509
|
Update Terraman to get the android chunk generation fix.
|
2021-04-21 12:05:09 +02:00 |
|
|
b57ba9e670
|
Update Terraman to get the lod seam fixes.
|
2021-04-21 10:42:36 +02:00 |
|
|
0b08eed6f4
|
Updated Terraman to the latest, as I fixed UV tiling for the terrarin mesher.
|
2021-04-19 22:52:31 +02:00 |
|
|
7e272029d1
|
Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.).
|
2021-04-19 22:30:51 +02:00 |
|
|
a3634380ed
|
Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
|
2021-04-19 18:39:43 +02:00 |
|
|
b20303a24e
|
Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
|
2021-04-19 18:19:19 +02:00 |
|
|
fecae6cf59
|
Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021.
|
2021-04-19 10:18:45 +02:00 |
|
|
3e07631361
|
Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
|
2021-04-18 23:56:44 +02:00 |
|
|
a4e54f048a
|
Updated the modules. I added lots of getters and setters to WorldGenerator.
|
2021-04-18 23:16:33 +02:00 |
|
|
ccb6070bd8
|
Updated Terraman to get the lighting generation fixes, and crash fixes.
|
2021-04-18 19:38:17 +02:00 |
|
|
e16aa1c73f
|
Updated terraman to the latest.
|
2021-04-17 19:31:23 +02:00 |
|
|
9e9a0e62c0
|
The level generator will now get noise values in world coordinates. Also updated Terraman.
|
2021-04-17 19:21:48 +02:00 |
|
|
1dac12d28e
|
Updated terraman. Now it uses JobSteps.
|
2021-04-17 19:07:35 +02:00 |
|
|
02548015ea
|
Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
|
2021-04-17 16:03:14 +02:00 |
|
|
13fff7b64c
|
Updated the modules, and added a few test scripts/scenes for terraman.
|
2021-04-17 00:45:08 +02:00 |
|
|
b921802e06
|
Udpate the engine and modules. I think I had the old initial commit saved for terraman.
|
2021-04-16 12:58:35 +02:00 |
|
|
64771dbf65
|
Use the new 3.x branch for the engine.
|
2021-04-15 12:11:19 +02:00 |
|
|
69522f83d2
|
Add the new terraman module (does nothing atm). Also update all modules and the engine.
|
2021-04-15 11:53:17 +02:00 |
|
|
4969837305
|
Also update the engine.
|
2021-03-23 12:36:10 +01:00 |
|
|
ef7cfe48f3
|
Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes.
|
2021-03-23 11:23:36 +01:00 |
|
|
2e2ebee35a
|
Updated the engine.
|
2021-02-24 18:16:06 +01:00 |
|
|
d41329e43f
|
Update the engine and modules. (ESS had a crash fix)
|
2021-02-21 19:55:22 +01:00 |
|
|
70654ec3d2
|
Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
|
2021-02-20 22:47:13 +01:00 |
|
|
b81394cae9
|
Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
|
2021-02-17 03:37:32 +01:00 |
|
|
ac137ca62f
|
Update the modules, and the engine. The modules only had compile fixed for 4.0.
|
2021-02-06 12:44:34 +01:00 |
|
|
184213badf
|
Update the engine.
|
2021-02-05 19:53:23 +01:00 |
|
|
f82128dbbe
|
Updated the engine.
|
2021-01-29 16:59:47 +01:00 |
|
|
ef061631d2
|
Updated ESS, also added support for the new modelpart transforms on the gdscript side.
|
2021-01-29 16:33:27 +01:00 |
|
|
af047e49f6
|
Updated the engine. Also moved the camera and character in the menu.
|
2020-11-29 00:06:51 +01:00 |
|
|
13843c853a
|
Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
|
2020-10-27 23:30:48 +01:00 |
|
|
0f6adb6f06
|
Update Voxelman to the latest. (More method renames.)
|
2020-10-27 19:17:39 +01:00 |
|
|
f3d5a4d88d
|
Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
|
2020-10-26 18:31:57 +01:00 |
|
|
fa079cd120
|
Update Voxelman to the latest. Mostly editor-related fixes.
|
2020-10-25 01:26:08 +02:00 |
|
|
22668516c6
|
Update Voxelman and ThreadPool. This fixes the occasional hang on load.
|
2020-10-20 22:07:58 +02:00 |
|
|
eedd047682
|
Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
|
2020-10-20 17:11:26 +02:00 |
|
|
c18ecacd5a
|
Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
|
2020-10-20 17:07:05 +02:00 |
|
|
c154b678af
|
Updated ESS to get the changes/cleanups to EntityData.
|
2020-10-19 12:23:00 +02:00 |
|
|
61fef54f5c
|
Update ESS. I moved the stats from EntityData to EntityClassData.
|
2020-10-18 23:16:29 +02:00 |
|
|
6358d0237d
|
Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
|
2020-10-18 18:07:24 +02:00 |
|
|
945d9a3158
|
Update voxelman to get the non-threaded build fix.
|
2020-10-08 11:29:06 +02:00 |
|
|
2e978e4aa5
|
Update all modules. They only got 4.0 build fixes though.
|
2020-10-06 23:25:51 +02:00 |
|
|
8888814101
|
Update the engine.
|
2020-10-06 21:10:15 +02:00 |
|
|
bfd41efd2e
|
Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
|
2020-10-06 20:10:30 +02:00 |
|
|
e9ade41995
|
Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
|
2020-10-06 19:26:13 +02:00 |
|
|
3e687befd0
|
Update Voxelman to the latest.
|
2020-10-06 00:09:25 +02:00 |
|
|
8e20e6e67d
|
update the engine.
|
2020-09-25 08:31:20 +02:00 |
|
|
2a0f36a03f
|
Update ESS. The EntitySpawner is inherited from Node now.
|
2020-09-22 14:00:57 +02:00 |
|
|
c520e9037a
|
Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
|
2020-09-15 17:01:53 +02:00 |
|
|
e092ba9792
|
Update ESS to get the fix to remove_model_visual.
|
2020-09-15 10:53:49 +02:00 |
|
|
8648d5556c
|
Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
|
2020-09-15 01:18:00 +02:00 |
|