mirror of
https://github.com/Relintai/GraphicsEditor.git
synced 2024-11-12 08:15:17 +01:00
update
This commit is contained in:
parent
fd5907a8b4
commit
52b5363c9a
@ -54,6 +54,8 @@ func _enter_tree():
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func _process(delta):
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if not is_visible_in_tree():
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return
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var mouse_position = get_local_mouse_position()
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var rect = Rect2(Vector2(0, 0), rect_size)
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mouse_in_region = rect.has_point(mouse_position)
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@ -47,8 +47,6 @@ var _last_preview_draw_cell_pos = Vector2.ZERO
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var _selection_cells = []
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var _selection_colors = []
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var _just_cut = false
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var _show_cut = false
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var _cut_pos = Vector2.ZERO
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var _cut_size = Vector2.ZERO
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@ -103,13 +101,9 @@ func _ready():
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func _input(event):
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if Rect2(Vector2(), paint_canvas_container_node.rect_size).has_point(
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paint_canvas_container_node.get_local_mouse_position()):
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mouse_in_region = true
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elif mouse_in_region:
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mouse_in_region = false
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if not mouse_on_top or not mouse_in_region:
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if not is_visible_in_tree():
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return
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if paint_canvas_container_node == null or paint_canvas == null:
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return
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if event is InputEventKey:
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@ -118,74 +112,62 @@ func _input(event):
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elif event.scancode == KEY_Y and event.is_pressed() and not event.is_echo():
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redo_action()
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_handle_zoom(event)
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if is_mouse_in_canvas():
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_handle_zoom(event)
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if paint_canvas and \
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not paint_canvas.is_active_layer_locked() and \
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(paint_canvas.mouse_in_region and paint_canvas.mouse_on_top):
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match brush_mode:
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Tools.BUCKET:
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if _current_action == null:
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_current_action = get_action()
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if event is InputEventMouseButton:
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if paint_canvas.is_active_layer_locked():
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return
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if brush_mode == Tools.CUT:
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT:
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if not event.pressed:
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commit_action()
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if (paint_canvas.mouse_in_region and paint_canvas.mouse_on_top):
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if event is InputEventMouseButton:
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match brush_mode:
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Tools.BUCKET:
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if event.button_index == BUTTON_LEFT:
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if event.pressed:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.COLORPICKER:
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if event is InputEventMouseButton:
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Tools.COLORPICKER:
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if event.button_index == BUTTON_LEFT:
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if event.pressed:
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find_node("Colors").add_color_prefab(selected_color)
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set_brush(_previous_tool)
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Tools.PASTECUT:
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if event.button_index == BUTTON_RIGHT:
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if event.pressed:
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commit_action()
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set_brush(Tools.PAINT)
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func _process(delta):
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if not mouse_on_top or not mouse_in_region:
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if not is_visible_in_tree():
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return
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update_text_info()
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#It's a lot more easier to just keep updating the variables in here than just have a bunch of local variables
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#in every update function and make it very messy
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if paint_canvas == null:
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#_check_variables()
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set_process(false)
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if paint_canvas_container_node == null or paint_canvas == null:
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return
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if mouse_on_top and mouse_in_region:
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if is_mouse_in_canvas():
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_handle_scroll()
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#Update commonly used variables
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var grid_size = paint_canvas.pixel_size
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mouse_position = paint_canvas.get_local_mouse_position()
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canvas_position = paint_canvas_container_node.rect_position
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canvas_mouse_position = Vector2(mouse_position.x - canvas_position.x, mouse_position.y - canvas_position.y)
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cell_mouse_position = Vector2(floor(canvas_mouse_position.x / grid_size), floor(canvas_mouse_position.y / grid_size))
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if cell_mouse_position.x >= 0 and cell_mouse_position.y >= 0:
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cell_color = paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y)
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#Update commonly used variables
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var grid_size = paint_canvas.pixel_size
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mouse_position = paint_canvas.get_local_mouse_position()
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canvas_position = paint_canvas_container_node.rect_position
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canvas_mouse_position = Vector2(mouse_position.x - canvas_position.x, mouse_position.y - canvas_position.y)
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cell_mouse_position = Vector2(floor(canvas_mouse_position.x / grid_size), floor(canvas_mouse_position.y / grid_size))
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if cell_mouse_position.x >= 0 and cell_mouse_position.y >= 0:
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cell_color = paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y)
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update_text_info()
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if (paint_canvas.mouse_in_region and paint_canvas.mouse_on_top):
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if not paint_canvas.is_active_layer_locked():
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if not paint_canvas.is_active_layer_locked():
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if is_position_in_canvas(last_cell_mouse_position) or is_position_in_canvas(cell_mouse_position):
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brush_process()
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paint_canvas.tool_layer.clear()
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#TODO add here brush prefab drawing
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x, cell_mouse_position.y, selected_color)
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paint_canvas.tool_layer.update_texture()
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else:
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paint_canvas.tool_layer.clear()
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paint_canvas.tool_layer.update_texture()
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#Canvas Shift Moving
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if not mouse_position == last_mouse_position:
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if paint_canvas.has_focus():
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if Input.is_key_pressed(KEY_SHIFT):
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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var relative = mouse_position - last_mouse_position
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paint_canvas.rect_position += relative
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allow_drawing = false
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else:
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allow_drawing = true
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_draw_tool_brush()
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#Update last variables with the current variables
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last_mouse_position = mouse_position
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@ -195,6 +177,28 @@ func _process(delta):
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last_cell_color = cell_color
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func _draw_tool_brush():
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paint_canvas.tool_layer.clear()
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match brush_mode:
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Tools.PASTECUT:
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for idx in range(_selection_cells.size()):
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var pixel = _selection_cells[idx]
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if pixel.x < 0 or pixel.y < 0:
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print(pixel)
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var color = _selection_colors[idx]
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pixel -= _cut_pos + _cut_size / 2
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pixel += cell_mouse_position
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paint_canvas._set_pixel_v(paint_canvas.tool_layer, pixel, color)
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paint_canvas.update()
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_:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x, cell_mouse_position.y, selected_color)
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#TODO add here brush prefab drawing
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paint_canvas.tool_layer.update_texture()
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func _handle_scroll():
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if Input.is_mouse_button_pressed(BUTTON_MIDDLE):
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if _middle_mouse_pressed_start_pos == null:
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@ -233,17 +237,9 @@ func _handle_zoom(event):
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paint_canvas.rect_position.y = clamp(paint_canvas.rect_position.y, -paint_canvas.rect_size.y * 0.8, rect_size.y)
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func _reset_cut_tool():
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_just_cut = false
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_show_cut = false
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_selection_cells.clear()
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_selection_colors.clear()
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func _handle_cut():
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if Input.is_mouse_button_pressed(BUTTON_RIGHT):
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paint_canvas.clear_preview_layer()
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_reset_cut_tool()
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set_brush(_previous_tool)
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return
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@ -269,15 +265,9 @@ func _handle_cut():
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func brush_process():
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if _just_cut:
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_handle_cut()
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paint_canvas.update()
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return
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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if _current_action == null and brush_mode != Tools.COLORPICKER:
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_current_action = get_action()
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match brush_mode:
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Tools.PAINT:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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@ -302,11 +292,9 @@ func brush_process():
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_cut_pos, _cut_size])
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Tools.RAINBOW:
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do_action([cell_mouse_position, last_cell_mouse_position])
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update()
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paint_canvas.update()
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elif Input.is_mouse_button_pressed(BUTTON_RIGHT):
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update()
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paint_canvas.update()
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if _current_action == null:
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_current_action = get_action()
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@ -319,7 +307,6 @@ func brush_process():
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else:
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if _current_action and _current_action.can_commit():
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commit_action()
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update()
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paint_canvas.update()
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@ -377,21 +364,13 @@ func commit_action():
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match brush_mode:
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Tools.CUT:
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if _just_cut:
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continue
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_cut_pos = _current_action.mouse_start_pos
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_cut_size = _current_action.mouse_end_pos - _current_action.mouse_start_pos
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_selection_cells = _current_action.action_data.redo.cells.duplicate()
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_selection_colors = _current_action.action_data.redo.colors.duplicate()
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_just_cut = true
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_current_action = null
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return
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action.action_data = _current_action.action_data
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if not "action_data" in action:
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print(action.get_class())
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return
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_current_action = null
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set_brush(Tools.PASTECUT)
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_:
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_current_action = null
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func redo_action():
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@ -438,6 +417,8 @@ func get_action():
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return GEBrighten.new()
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Tools.CUT:
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return GECut.new()
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Tools.PASTECUT:
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return GEPasteCut.new()
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_:
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print("no tool!")
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return null
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@ -458,10 +439,14 @@ func set_brush(new_mode):
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_previous_tool = brush_mode
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brush_mode = new_mode
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_current_action = get_action()
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match _previous_tool:
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Tools.CUT:
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paint_canvas.clear_preview_layer()
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_just_cut = false
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Tools.PASTECUT:
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_selection_cells.clear()
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_selection_colors.clear()
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Tools.BUCKET:
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_current_action = null
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print("Selected: ", Tools.keys()[brush_mode])
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@ -635,3 +620,22 @@ func _on_PaintCanvasContainer_mouse_exited():
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func _on_ColorPicker_popup_closed():
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find_node("Colors").add_color_prefab(find_node("ColorPicker").color)
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#---------------------------------------
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# MISC
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#---------------------------------------
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func is_position_in_canvas(pos):
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last_cell_mouse_position
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if Rect2(Vector2(), paint_canvas_container_node.rect_size).has_point(
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pos):
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return true
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return false
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func is_mouse_in_canvas() -> bool:
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if is_position_in_canvas(paint_canvas_container_node.get_local_mouse_position()):
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return true #mouse_on_top # check if mouse is inside canvas
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else:
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return false
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File diff suppressed because one or more lines are too long
@ -12,25 +12,13 @@ func _enter_tree():
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editor = get_parent()
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func _ready():
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#start_time = OS.get_ticks_msec()
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return
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get_node("CanvasOutlineToggle/CheckButton").pressed = canvas_outline.visible
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get_node("CanvasOutlineColor/ColorPickerButton").color = canvas_outline.color
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func _process(delta):
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# if get_parent().paint_canvas_node != null:
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# canvas_outline = get_parent().paint_canvas_node.get_node("CanvasOutline")
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# end_time = OS.get_ticks_msec()
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# print("[Settings] Found Editor node in %s seconds!" % [(end_time - start_time) / float(1000)])
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# set_process(false)
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pass
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func _on_ColorPickerButton_color_changed(color):
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canvas_outline.color = color
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func _on_CheckButton_toggled(button_pressed):
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canvas_outline.visible = button_pressed
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func _on_Ok_pressed():
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hide()
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@ -36,4 +36,6 @@ func _draw():
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func _process(delta):
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if not is_visible_in_tree():
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return
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update()
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@ -36,7 +36,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -30,7 +30,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -32,7 +32,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -5,6 +5,11 @@ const selection_color = Color(0.8, 0.8, 0.8, 0.5)
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var mouse_start_pos = null
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var mouse_end_pos = null
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func can_commit() -> bool:
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return false #ugly way of handling a cut
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func do_action(canvas, data: Array):
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.do_action(canvas, data)
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@ -47,7 +52,7 @@ func commit_action(canvas):
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var pos = p + Vector2(px, py)
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var color = canvas.get_pixel(pos.x, pos.y)
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if color == Color.transparent:
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if color.a == 0.0:
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continue
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action_data.redo.cells.append(pos)
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@ -63,7 +68,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -35,7 +35,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -40,7 +40,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -26,7 +26,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -38,7 +38,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -49,7 +49,6 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -42,7 +42,7 @@ _global_script_classes=[ {
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"base": "GEAction",
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"class": "GECut",
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"language": "GDScript",
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"path": "res://addons/graphics_editor/actions/PasteCut.gd"
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"path": "res://addons/graphics_editor/actions/Cut.gd"
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}, {
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"base": "GEAction",
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"class": "GEDarken",
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@ -60,6 +60,11 @@ _global_script_classes=[ {
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"path": "res://addons/graphics_editor/actions/Line.gd"
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}, {
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"base": "GEAction",
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"class": "GEPasteCut",
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"language": "GDScript",
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"path": "res://addons/graphics_editor/actions/PasteCut.gd"
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}, {
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"base": "GEAction",
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"class": "GEPencil",
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"language": "GDScript",
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"path": "res://addons/graphics_editor/actions/Pencil.gd"
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@ -90,6 +95,7 @@ _global_script_class_icons={
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"GEDarken": "",
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"GELayer": "",
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"GELine": "",
|
||||
"GEPasteCut": "",
|
||||
"GEPencil": "",
|
||||
"GERainbow": "",
|
||||
"GERect": "",
|
||||
|
Loading…
Reference in New Issue
Block a user