mirror of
https://github.com/Relintai/GraphicsEditor.git
synced 2024-11-12 08:15:17 +01:00
fixed layer redo/undo, added redo, fixed duplicate layer
This commit is contained in:
parent
fee893e07d
commit
fd5907a8b4
@ -191,15 +191,11 @@ func duplicate_layer(layer_name: String, new_layer_name: String):
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if layer.name == new_layer_name:
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return
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var dup_layer
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for layer in layers:
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if layer.name == layer_name:
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dup_layer = layer
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break
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var dup_layer :GELayer = find_layer_by_name(layer_name)
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var layer :GELayer = add_new_layer(new_layer_name)
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layer.pixels = dup_layer.pixels.duplicate()
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layer.name = new_layer_name
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for idx in range(dup_layer.pixels.size()):
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var pos = GEUtils.to_2D(idx, layer.layer_width)
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layer.set_pixel(pos.x, pos.y, dup_layer.pixels[idx])
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return layer
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@ -281,6 +277,10 @@ func set_pixel(x: int, y: int, color: Color):
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_set_pixel(active_layer, x, y, color)
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func _set_pixel_v(layer: GELayer, v: Vector2, color: Color):
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_set_pixel(layer, v.x, v.y, color)
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func _set_pixel(layer: GELayer, x: int, y: int, color: Color):
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if not is_inside_canvas(x, y):
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return
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@ -12,6 +12,7 @@ enum Tools {
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BRIGHTEN
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COLORPICKER,
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CUT,
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PASTECUT,
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}
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var layer_buttons: Control
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@ -115,7 +116,7 @@ func _input(event):
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if event.scancode == KEY_Z and event.is_pressed() and not event.is_echo():
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undo_action()
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elif event.scancode == KEY_Y and event.is_pressed() and not event.is_echo():
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pass
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redo_action()
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_handle_zoom(event)
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@ -295,6 +296,10 @@ func brush_process():
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find_node("ColorPicker").color = selected_color
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Tools.CUT:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.PASTECUT:
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do_action([cell_mouse_position, last_cell_mouse_position,
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_selection_cells, _selection_colors,
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_cut_pos, _cut_size])
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Tools.RAINBOW:
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do_action([cell_mouse_position, last_cell_mouse_position])
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update()
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@ -354,6 +359,7 @@ func _on_Save_pressed():
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func do_action(data: Array):
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if _current_action == null:
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print("clear redo")
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_redo_history.clear()
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_current_action.do_action(paint_canvas, data)
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@ -366,8 +372,8 @@ func commit_action():
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var commit_data = _current_action.commit_action(paint_canvas)
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var action = get_action()
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action.action_data = _current_action.action_data.duplicate(true)
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_actions_history.push_back(action)
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_redo_history.clear()
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match brush_mode:
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Tools.CUT:
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@ -375,8 +381,8 @@ func commit_action():
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continue
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_cut_pos = _current_action.mouse_start_pos
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_cut_size = _current_action.mouse_end_pos - _current_action.mouse_start_pos
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_selection_cells = _current_action.action_data.do.cells.duplicate()
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_selection_colors = _current_action.action_data.do.colors.duplicate()
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_selection_cells = _current_action.action_data.redo.cells.duplicate()
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_selection_colors = _current_action.action_data.redo.colors.duplicate()
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_just_cut = true
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_current_action = null
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@ -389,13 +395,23 @@ func commit_action():
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func redo_action():
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pass
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if _redo_history.empty():
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print("nothing to redo")
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return
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var action = _redo_history.pop_back()
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if not action:
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return
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_actions_history.append(action)
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action.redo_action(paint_canvas)
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paint_canvas.update()
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print("redo action")
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func undo_action():
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var action = _actions_history.pop_back()
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if not action:
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return
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return
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_redo_history.append(action)
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action.undo_action(paint_canvas)
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update()
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paint_canvas.update()
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@ -554,12 +570,9 @@ func remove_active_layer():
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layer_buttons.remove_child(_layer_button_ref[layer_name])
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_layer_button_ref[layer_name].queue_free()
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_layer_button_ref.erase(layer_name)
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func duplicate_active_layer():
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# copy the last layer button (or the initial one)
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var new_layer_button = layer_buttons.get_child(0).duplicate()
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layer_buttons.add_child_below_node(
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layer_buttons.get_child(layer_buttons.get_child_count() - 1), new_layer_button, true)
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@ -568,15 +581,9 @@ func duplicate_active_layer():
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new_layer_button.find_node("Select").text = "Layer " + str(_total_added_layers)
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var new_layer = paint_canvas.duplicate_layer(paint_canvas.active_layer.name, new_layer_button.name)
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new_layer.update_texture()
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_layer_button_ref[new_layer.name] = new_layer_button
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new_layer_button.find_node("Select").disconnect("pressed", self, "select_layer")
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new_layer_button.find_node("Visible").disconnect("pressed", self, "toggle_layer_visibility")
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new_layer_button.find_node("Up").disconnect("pressed", self, "move_down")
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new_layer_button.find_node("Down").disconnect("pressed", self, "move_up")
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new_layer_button.find_node("Lock").disconnect("pressed", self, "lock_layer")
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new_layer_button.find_node("Select").connect("pressed", self, "select_layer", [new_layer_button.name])
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new_layer_button.find_node("Visible").connect("pressed", self, "toggle_layer_visibility",
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[new_layer_button.find_node("Visible"), new_layer_button.name])
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@ -584,7 +591,7 @@ func duplicate_active_layer():
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new_layer_button.find_node("Down").connect("pressed", self, "move_up", [new_layer_button])
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new_layer_button.find_node("Lock").connect("pressed", self, "lock_layer", [new_layer_button, new_layer_button.name])
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print("added layer: ", new_layer.name, " (total:", layer_buttons.size(), ")")
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print("added layer: ", new_layer.name, " (total:", layer_buttons.get_child_count(), ")")
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func move_up(layer_btn):
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@ -6,15 +6,15 @@ var action_data = {}
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func _init():
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action_data["do"] = {}
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action_data["redo"] = {}
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action_data["undo"] = {}
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action_data["preview"] = {}
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func do_action(canvas, data: Array):
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if not "cells" in action_data.do:
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action_data.do["cells"] = []
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action_data.do["colors"] = []
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if not "cells" in action_data.redo:
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action_data.redo["cells"] = []
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action_data.redo["colors"] = []
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if not "cells" in action_data.undo:
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action_data.undo["cells"] = []
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@ -24,9 +24,8 @@ func do_action(canvas, data: Array):
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action_data.preview["cells"] = []
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action_data.preview["colors"] = []
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if "layer" in action_data.do:
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action_data.do["layer"] = canvas.active_layer
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action_data.undo["layer"] = canvas.active_layer
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if not "layer" in action_data:
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action_data["layer"] = canvas.active_layer
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func commit_action(canvas):
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@ -38,7 +37,11 @@ func undo_action(canvas):
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print("NO IMPL undo_action ")
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func redo_action(canvas):
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print("NO IMPL redo_action ")
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func can_commit() -> bool:
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return not action_data.do.empty()
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return not action_data.redo.empty()
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@ -14,8 +14,8 @@ func do_action(canvas, data: Array):
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var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1)
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canvas.set_pixel_v(pixel, brightened_color)
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action_data.do.cells.append(pixel)
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action_data.do.colors.append(brightened_color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(brightened_color)
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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@ -23,21 +23,26 @@ func do_action(canvas, data: Array):
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var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1)
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canvas.set_pixel_v(pixel, brightened_color)
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action_data.do.cells.append(pixel)
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action_data.do.colors.append(brightened_color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(brightened_color)
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func commit_action(canvas):
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var cells = action_data.do.cells
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var colors = action_data.do.colors
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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return []
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas.set_pixel_v(cells[idx], colors[idx])
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -17,21 +17,29 @@ func do_action(canvas: GECanvas, data: Array):
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canvas.set_pixel_v(p, data[2])
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action_data.do.cells.append(p)
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action_data.do.colors.append(data[2])
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action_data.redo.cells.append(p)
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action_data.redo.colors.append(data[2])
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func commit_action(canvas):
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var cells = action_data.do.cells
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var colors = action_data.do.colors
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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return []
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas.set_pixel_v(cells[idx], colors[idx])
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -19,8 +19,8 @@ func do_action(canvas, data: Array):
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canvas.set_pixel_v(pixel, data[2])
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action_data.do.cells.append(pixel)
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action_data.do.colors.append(data[2])
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(data[2])
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func commit_action(canvas):
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@ -32,8 +32,16 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas.set_pixel_v(cells[idx], colors[idx])
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -50,8 +50,8 @@ func commit_action(canvas):
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if color == Color.transparent:
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continue
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action_data.do.cells.append(pos)
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action_data.do.colors.append(canvas.get_pixel_v(pos))
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action_data.redo.cells.append(pos)
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action_data.redo.colors.append(canvas.get_pixel_v(pos))
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canvas.set_pixel_v(pos, Color.transparent)
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@ -63,8 +63,16 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas.set_pixel_v(cells[idx], colors[idx])
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -13,8 +13,8 @@ func do_action(canvas, data: Array):
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var darkened_color = canvas.get_pixel_v(pixel).darkened(dark_factor)
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canvas.set_pixel_v(pixel, darkened_color)
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action_data.do.cells.append(pixel)
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action_data.do.colors.append(darkened_color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(darkened_color)
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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@ -22,21 +22,29 @@ func do_action(canvas, data: Array):
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var darkened_color = canvas.get_pixel_v(pixel).darkened(dark_factor)
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canvas.set_pixel_v(pixel, darkened_color)
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action_data.do.cells.append(pixel)
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action_data.do.colors.append(darkened_color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(darkened_color)
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func commit_action(canvas):
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var cells = action_data.do.cells
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var colors = action_data.do.colors
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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return []
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas.set_pixel_v(cells[idx], colors[idx])
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -31,8 +31,8 @@ func commit_action(canvas):
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canvas.set_pixel_v(cells[idx], colors[idx])
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action_data.do.cells.append(cells[idx])
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action_data.do.colors.append(colors[idx])
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action_data.redo.cells.append(cells[idx])
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action_data.redo.colors.append(colors[idx])
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mouse_start_pos = null
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return []
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@ -40,8 +40,16 @@ func commit_action(canvas):
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas.set_pixel_v(cells[idx], colors[idx])
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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@ -9,27 +9,33 @@ func do_action(canvas, data: Array):
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for pixel in pixels:
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if pixel in action_data.undo.cells or canvas.get_pixel_v(pixel) == null:
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.cells.append(pixel)
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canvas.set_pixel_v(pixel, data[2])
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action_data.do.cells.append(pixel)
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action_data.do.colors.append(data[2])
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(data[2])
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func commit_action(canvas):
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var cells = action_data.do.cells
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var colors = action_data.do.colors
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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return []
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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print(action_data.keys())
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for idx in range(cells.size()):
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canvas.set_pixel_v(cells[idx], colors[idx])
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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||||
|
@ -11,12 +11,12 @@ func do_action(canvas, data: Array):
|
||||
var color = GEUtils.random_color()
|
||||
canvas.set_pixel_v(pixel, color)
|
||||
|
||||
var idx = action_data.do.cells.find(pixel)
|
||||
action_data.do.cells.remove(idx)
|
||||
action_data.do.colors.remove(idx)
|
||||
var idx = action_data.redo.cells.find(pixel)
|
||||
action_data.redo.cells.remove(idx)
|
||||
action_data.redo.colors.remove(idx)
|
||||
|
||||
action_data.do.cells.append(pixel)
|
||||
action_data.do.colors.append(color)
|
||||
action_data.redo.cells.append(pixel)
|
||||
action_data.redo.colors.append(color)
|
||||
continue
|
||||
|
||||
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
|
||||
@ -25,21 +25,29 @@ func do_action(canvas, data: Array):
|
||||
var color = GEUtils.random_color()
|
||||
canvas.set_pixel_v(pixel, color)
|
||||
|
||||
action_data.do.cells.append(pixel)
|
||||
action_data.do.colors.append(color)
|
||||
action_data.redo.cells.append(pixel)
|
||||
action_data.redo.colors.append(color)
|
||||
|
||||
|
||||
func commit_action(canvas):
|
||||
var cells = action_data.do.cells
|
||||
var colors = action_data.do.colors
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
return []
|
||||
|
||||
|
||||
func undo_action(canvas):
|
||||
var cells = action_data.undo.cells
|
||||
var colors = action_data.undo.colors
|
||||
print(action_data.keys())
|
||||
for idx in range(cells.size()):
|
||||
canvas.set_pixel_v(cells[idx], colors[idx])
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
|
||||
|
||||
func redo_action(canvas):
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
|
||||
|
||||
|
||||
|
@ -38,11 +38,10 @@ func commit_action(canvas):
|
||||
var cells = action_data.preview.cells
|
||||
var colors = action_data.preview.colors
|
||||
for idx in range(cells.size()):
|
||||
|
||||
canvas.set_pixel_v(cells[idx], colors[idx])
|
||||
|
||||
action_data.do.cells.append(cells[idx])
|
||||
action_data.do.colors.append(colors[idx])
|
||||
action_data.redo.cells.append(cells[idx])
|
||||
action_data.redo.colors.append(colors[idx])
|
||||
mouse_start_pos = null
|
||||
return []
|
||||
|
||||
@ -50,8 +49,16 @@ func commit_action(canvas):
|
||||
func undo_action(canvas):
|
||||
var cells = action_data.undo.cells
|
||||
var colors = action_data.undo.colors
|
||||
print(action_data.keys())
|
||||
for idx in range(cells.size()):
|
||||
canvas.set_pixel_v(cells[idx], colors[idx])
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
|
||||
|
||||
func redo_action(canvas):
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
|
||||
|
||||
|
||||
|
@ -42,7 +42,7 @@ _global_script_classes=[ {
|
||||
"base": "GEAction",
|
||||
"class": "GECut",
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/graphics_editor/actions/Cut.gd"
|
||||
"path": "res://addons/graphics_editor/actions/PasteCut.gd"
|
||||
}, {
|
||||
"base": "GEAction",
|
||||
"class": "GEDarken",
|
||||
|
Loading…
Reference in New Issue
Block a user