GraphicsEditor/addons/graphics_editor/actions/Brush.gd
2020-11-03 19:23:53 +01:00

45 lines
1.0 KiB
GDScript

extends GEAction
class_name GEBrush
func do_action(canvas: GECanvas, data: Array):
.do_action(canvas, data)
for pixel in GEUtils.get_pixels_in_line(data[0], data[1]):
for off in BrushPrefabs.list[data[3]]:
var p = pixel + off
if p in action_data.undo.cells or canvas.get_pixel_v(p) == null:
continue
action_data.undo.colors.append(canvas.get_pixel_v(p))
action_data.undo.cells.append(p)
canvas.set_pixel_v(p, data[2])
action_data.redo.cells.append(p)
action_data.redo.colors.append(data[2])
func commit_action(canvas):
var cells = action_data.redo.cells
var colors = action_data.redo.colors
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
func redo_action(canvas):
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])