GraphicsEditor/addons/graphics_editor/actions/Brighten.gd
2020-11-03 19:23:53 +01:00

48 lines
1.3 KiB
GDScript

extends GEAction
class_name GEBrighten
const brighten_color = 0.1
func do_action(canvas, data: Array):
.do_action(canvas, data)
var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
for pixel in pixels:
if pixel in action_data.undo.cells:
var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1)
canvas.set_pixel_v(pixel, brightened_color)
action_data.redo.cells.append(pixel)
action_data.redo.colors.append(brightened_color)
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1)
canvas.set_pixel_v(pixel, brightened_color)
action_data.redo.cells.append(pixel)
action_data.redo.colors.append(brightened_color)
func commit_action(canvas):
var cells = action_data.redo.cells
var colors = action_data.redo.colors
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
func redo_action(canvas):
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])