material-maker/addons/material_maker/widgets/gradient_editor.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://addons/material_maker/widgets/gradient_editor.gd" type="Script" id=1]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
void fragment() {
COLOR = vec4(vec3(2.0*fract(0.5*(floor(0.12*FRAGCOORD.x)+floor(0.125*FRAGCOORD.y)))), 1.0);
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
[sub_resource type="Shader" id=3]
code = "shader_type canvas_item;
vec4 gradient(float x) {
if (x < 0.000000000) {
return vec4(0.000000000,0.000000000,0.000000000,0.000000000);
} else if (x < 1.000000000) {
return vec4(0.000000000,0.000000000,0.000000000,0.000000000)+x*vec4(1.000000000,1.000000000,1.000000000,1.000000000);
}
return vec4(1.000000000,1.000000000,1.000000000,1.000000000);
}
void fragment() { COLOR = gradient(UV.x); }"
[sub_resource type="ShaderMaterial" id=4]
shader = SubResource( 3 )
[sub_resource type="Theme" id=5]
[node name="Control" type="Control"]
margin_right = 120.0
margin_bottom = 30.0
rect_min_size = Vector2( 120, 30 )
script = ExtResource( 1 )
[node name="Background" type="ColorRect" parent="."]
material = SubResource( 2 )
anchor_right = 1.0
rect_min_size = Vector2( 120, 20 )
mouse_filter = 2
[node name="Gradient" type="ColorRect" parent="."]
material = SubResource( 4 )
anchor_right = 1.0
rect_min_size = Vector2( 120, 20 )
mouse_filter = 2
theme = SubResource( 5 )
[node name="Popup" type="Popup" parent="Gradient"]
margin_left = 47.0
margin_top = 33.0
margin_right = 353.0
margin_bottom = 475.0
[node name="ColorPicker" type="ColorPicker" parent="Gradient/Popup"]
margin_left = 4.0
margin_top = 4.0
margin_right = 4.0
margin_bottom = 4.0
rect_scale = Vector2( 0.75, 0.75 )
[connection signal="popup_hide" from="Gradient/Popup" to="." method="_on_Popup_popup_hide"]