[gd_scene load_steps=7 format=2] [ext_resource path="res://addons/material_maker/widgets/gradient_editor.gd" type="Script" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; void fragment() { COLOR = vec4(vec3(2.0*fract(0.5*(floor(0.12*FRAGCOORD.x)+floor(0.125*FRAGCOORD.y)))), 1.0); }" [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) [sub_resource type="Shader" id=3] code = "shader_type canvas_item; vec4 gradient(float x) { if (x < 0.000000000) { return vec4(0.000000000,0.000000000,0.000000000,0.000000000); } else if (x < 1.000000000) { return vec4(0.000000000,0.000000000,0.000000000,0.000000000)+x*vec4(1.000000000,1.000000000,1.000000000,1.000000000); } return vec4(1.000000000,1.000000000,1.000000000,1.000000000); } void fragment() { COLOR = gradient(UV.x); }" [sub_resource type="ShaderMaterial" id=4] shader = SubResource( 3 ) [sub_resource type="Theme" id=5] [node name="Control" type="Control"] margin_right = 120.0 margin_bottom = 30.0 rect_min_size = Vector2( 120, 30 ) script = ExtResource( 1 ) [node name="Background" type="ColorRect" parent="."] material = SubResource( 2 ) anchor_right = 1.0 rect_min_size = Vector2( 120, 20 ) mouse_filter = 2 [node name="Gradient" type="ColorRect" parent="."] material = SubResource( 4 ) anchor_right = 1.0 rect_min_size = Vector2( 120, 20 ) mouse_filter = 2 theme = SubResource( 5 ) [node name="Popup" type="Popup" parent="Gradient"] margin_left = 47.0 margin_top = 33.0 margin_right = 353.0 margin_bottom = 475.0 [node name="ColorPicker" type="ColorPicker" parent="Gradient/Popup"] margin_left = 4.0 margin_top = 4.0 margin_right = 4.0 margin_bottom = 4.0 rect_scale = Vector2( 0.75, 0.75 ) [connection signal="popup_hide" from="Gradient/Popup" to="." method="_on_Popup_popup_hide"]