material-maker/demo/demo.tscn

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[gd_scene load_steps=11 format=2]
[ext_resource path="res://material_maker/examples/bricks.ptex" type="Material" id=1]
[ext_resource path="res://demo/object.tscn" type="PackedScene" id=3]
[ext_resource path="res://material_maker/examples/marble.ptex" type="Material" id=4]
[ext_resource path="res://material_maker/examples/medieval_wall.ptex" type="Material" id=5]
[ext_resource path="res://material_maker/examples/floor1.ptex" type="Material" id=6]
[ext_resource path="res://material_maker/examples/beehive.ptex" type="Material" id=7]
[sub_resource type="Animation" id=1]
resource_name = "rotate"
length = 5.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("CamPivot:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0, 5 ),
"transitions": PackedFloat32Array( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "move"
length = 50.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("CamPivot:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0, 4, 5, 9, 10, 14, 15, 19, 20, 24, 25, 29, 30, 34, 35, 39, 40, 44, 45, 49 ),
"transitions": PackedFloat32Array( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -25 ), Vector3( 0, 0, -25 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -5 ) ]
}
[sub_resource type="Sky" id=3]
[sub_resource type="Environment" id=4]
background_mode = 2
background_sky = SubResource( 3 )
[node name="Node3D" type="Node3D"]
[node name="CamPivot" type="Node3D" parent="."]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 )
[node name="Camera3D" type="Camera3D" parent="CamPivot"]
transform = Transform3D( 0.999487, 0.0319038, 0.00268748, -0.0319038, 0.985399, 0.167245, 0.00268751, -0.167245, 0.985912, 0.28563, 0.826821, 2.79088 )
[node name="CamRotate" type="AnimationPlayer" parent="."]
autoplay = "rotate"
anims/rotate = SubResource( 1 )
[node name="CamMove" type="AnimationPlayer" parent="."]
autoplay = "move"
anims/move = SubResource( 2 )
[node name="Skulls" parent="." instance=ExtResource( 3 )]
[node name="Bricks" parent="." instance=ExtResource( 3 )]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 )
material/0 = ExtResource( 1 )
[node name="Floor" parent="." instance=ExtResource( 3 )]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10 )
material/0 = ExtResource( 6 )
[node name="Marble" parent="." instance=ExtResource( 3 )]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -15 )
material/0 = ExtResource( 4 )
[node name="MedievalWall" parent="." instance=ExtResource( 3 )]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -20 )
material/0 = ExtResource( 5 )
[node name="BeeHive" parent="." instance=ExtResource( 3 )]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -25 )
material/0 = ExtResource( 7 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 4 )