[gd_scene load_steps=11 format=2] [ext_resource path="res://material_maker/examples/bricks.ptex" type="Material" id=1] [ext_resource path="res://demo/object.tscn" type="PackedScene" id=3] [ext_resource path="res://material_maker/examples/marble.ptex" type="Material" id=4] [ext_resource path="res://material_maker/examples/medieval_wall.ptex" type="Material" id=5] [ext_resource path="res://material_maker/examples/floor1.ptex" type="Material" id=6] [ext_resource path="res://material_maker/examples/beehive.ptex" type="Material" id=7] [sub_resource type="Animation" id=1] resource_name = "rotate" length = 5.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("CamPivot:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 5 ), "transitions": PackedFloat32Array( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ] } [sub_resource type="Animation" id=2] resource_name = "move" length = 50.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("CamPivot:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 4, 5, 9, 10, 14, 15, 19, 20, 24, 25, 29, 30, 34, 35, 39, 40, 44, 45, 49 ), "transitions": PackedFloat32Array( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -25 ), Vector3( 0, 0, -25 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -5 ) ] } [sub_resource type="Sky" id=3] [sub_resource type="Environment" id=4] background_mode = 2 background_sky = SubResource( 3 ) [node name="Node3D" type="Node3D"] [node name="CamPivot" type="Node3D" parent="."] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 ) [node name="Camera3D" type="Camera3D" parent="CamPivot"] transform = Transform3D( 0.999487, 0.0319038, 0.00268748, -0.0319038, 0.985399, 0.167245, 0.00268751, -0.167245, 0.985912, 0.28563, 0.826821, 2.79088 ) [node name="CamRotate" type="AnimationPlayer" parent="."] autoplay = "rotate" anims/rotate = SubResource( 1 ) [node name="CamMove" type="AnimationPlayer" parent="."] autoplay = "move" anims/move = SubResource( 2 ) [node name="Skulls" parent="." instance=ExtResource( 3 )] [node name="Bricks" parent="." instance=ExtResource( 3 )] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 ) material/0 = ExtResource( 1 ) [node name="Floor" parent="." instance=ExtResource( 3 )] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10 ) material/0 = ExtResource( 6 ) [node name="Marble" parent="." instance=ExtResource( 3 )] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -15 ) material/0 = ExtResource( 4 ) [node name="MedievalWall" parent="." instance=ExtResource( 3 )] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -20 ) material/0 = ExtResource( 5 ) [node name="BeeHive" parent="." instance=ExtResource( 3 )] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -25 ) material/0 = ExtResource( 7 ) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 4 )