material-maker/addons/material_maker/shader_functions.tres

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[gd_resource type="Resource" script_class="TextResource" load_steps=2 format=3 uid="uid://by8m5knpg5yqf"]
[ext_resource type="Script" path="res://addons/material_maker/engine/text_resource.gd" id="1_o2e2t"]
[resource]
script = ExtResource("1_o2e2t")
text = "float dot2(vec2 x) {
return dot(x, x);
}
float rand(vec2 x) {
return fract(cos(mod(dot(x, vec2(13.9898, 8.141)), 3.14)) * 43758.5);
}
vec2 rand2(vec2 x) {
return fract(cos(mod(vec2(dot(x, vec2(13.9898, 8.141)),
dot(x, vec2(3.4562, 17.398))), vec2(3.14, 3.14))) * 43758.5);
}
vec3 rand3(vec2 x) {
return fract(cos(mod(vec3(dot(x, vec2(13.9898, 8.141)),
dot(x, vec2(3.4562, 17.398)),
dot(x, vec2(13.254, 5.867))), vec3(3.14, 3.14, 3.14))) * 43758.5);
}
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);
vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
float param_rnd(float minimum, float maximum, float seed) {
return minimum+(maximum-minimum)*rand(vec2(seed));
}
float param_rndi(float minimum, float maximum, float seed) {
return floor(param_rnd(minimum, maximum + 1.0, seed));
}
"