49 lines
1.3 KiB
Plaintext
49 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[sub_resource type="SphereMesh" id=1]
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[sub_resource type="SpatialMaterial" id=2]
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metallic = 1.0
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metallic_texture_channel = 2
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roughness_texture_channel = 1
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normal_enabled = true
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normal_scale = 1.0
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ao_enabled = true
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ao_light_affect = 1.0
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ao_on_uv2 = false
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ao_texture_channel = 0
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depth_enabled = true
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depth_scale = 0.04
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depth_deep_parallax = true
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depth_min_layers = 8
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depth_max_layers = 32
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depth_flip_tangent = false
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depth_flip_binormal = false
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uv1_scale = Vector3( 4, 2, 4 )
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uv1_offset = Vector3( 0, 0.5, 0 )
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[sub_resource type="ProceduralSky" id=5]
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radiance_size = 3
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sky_energy = 0.75
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[sub_resource type="Environment" id=4]
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background_mode = 2
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background_sky = SubResource( 5 )
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ambient_light_color = Color( 0.0627451, 0.0627451, 0.0627451, 1 )
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tonemap_mode = 2
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[node name="Spatial" type="Spatial"]
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[node name="Sphere" type="MeshInstance" parent="."]
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transform = Transform( 0.707107, 0, -0.707106, 0, 1, 0, 0.707106, 0, 0.707107, 0, 0, 0 )
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.5, -0.224144, 0.836516, 0, 0.965926, 0.258819, -0.866025, -0.12941, 0.482963, 0, 0, 0 )
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shadow_enabled = true
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.8 )
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environment = SubResource( 4 )
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