material-maker/material_maker/tools/share/preview_scene.tscn

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[gd_scene load_steps=5 format=2]
[sub_resource type="SphereMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
metallic = 1.0
metallic_texture_channel = 2
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
ao_enabled = true
ao_light_affect = 1.0
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
depth_scale = 0.04
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_flip_tangent = false
depth_flip_binormal = false
uv1_scale = Vector3( 4, 2, 4 )
uv1_offset = Vector3( 0, 0.5, 0 )
[sub_resource type="ProceduralSky" id=5]
radiance_size = 3
sky_energy = 0.75
[sub_resource type="Environment" id=4]
background_mode = 2
background_sky = SubResource( 5 )
ambient_light_color = Color( 0.0627451, 0.0627451, 0.0627451, 1 )
tonemap_mode = 2
[node name="Spatial" type="Spatial"]
[node name="Sphere" type="MeshInstance" parent="."]
transform = Transform( 0.707107, 0, -0.707106, 0, 1, 0, 0.707106, 0, 0.707107, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.5, -0.224144, 0.836516, 0, 0.965926, 0.258819, -0.866025, -0.12941, 0.482963, 0, 0, 0 )
shadow_enabled = true
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.8 )
environment = SubResource( 4 )