[gd_scene load_steps=5 format=2] [sub_resource type="SphereMesh" id=1] [sub_resource type="SpatialMaterial" id=2] metallic = 1.0 metallic_texture_channel = 2 roughness_texture_channel = 1 normal_enabled = true normal_scale = 1.0 ao_enabled = true ao_light_affect = 1.0 ao_on_uv2 = false ao_texture_channel = 0 depth_enabled = true depth_scale = 0.04 depth_deep_parallax = true depth_min_layers = 8 depth_max_layers = 32 depth_flip_tangent = false depth_flip_binormal = false uv1_scale = Vector3( 4, 2, 4 ) uv1_offset = Vector3( 0, 0.5, 0 ) [sub_resource type="ProceduralSky" id=5] radiance_size = 3 sky_energy = 0.75 [sub_resource type="Environment" id=4] background_mode = 2 background_sky = SubResource( 5 ) ambient_light_color = Color( 0.0627451, 0.0627451, 0.0627451, 1 ) tonemap_mode = 2 [node name="Spatial" type="Spatial"] [node name="Sphere" type="MeshInstance" parent="."] transform = Transform( 0.707107, 0, -0.707106, 0, 1, 0, 0.707106, 0, 0.707107, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.5, -0.224144, 0.836516, 0, 0.965926, 0.258819, -0.866025, -0.12941, 0.482963, 0, 0, 0 ) shadow_enabled = true [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.8 ) environment = SubResource( 4 )