45 lines
1.3 KiB
Markdown
45 lines
1.3 KiB
Markdown
# Material Maker
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This is a tool based on [Godot Engine](https://godotengine.org/) that can
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be used to create textures procedurally and paint 3D models.
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Its user interface is based on Godot's GraphEdit node: textures and brushes are
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described as interconnected nodes.
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## Download
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- **[Download on itch.io](https://rodzilla.itch.io/material-maker)**
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On Windows, you can also install Material Maker using [Scoop](https://scoop.sh):
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```text
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scoop bucket add extras
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scoop install material-maker
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```
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Can't wait for next release? Automated builds from master branch are available (use at your own risk):
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<a href="https://github.com/RodZill4/material-maker/actions">
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<img src="https://github.com/RodZill4/material-maker/workflows/dev-desktop-builds/badge.svg" alt="Build Passing" />
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</a>
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## Documentation
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- **[User manual](https://rodzill4.github.io/material-maker/doc/)**
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## Community
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- **[Discord server](https://discord.gg/PF5V3mFwFM)**
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- **[Material Maker subreddit](https://www.reddit.com/r/MaterialMaker/)**
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## Screenshot
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![Screenshot](material_maker/doc/images/screenshot.png)
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## License
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Copyright (c) 2018-2021 Rodolphe Suescun and contributors
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Unless otherwise specified, files in this repository are licensed under the
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MIT license. See [LICENSE.md](LICENSE.md) for more information.
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