material-maker/addons/material_maker/nodes/mwf_create_map.mmg

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{
"name": "mwf_create_map",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"angle": 0,
"height": 0.5
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "1.0",
"label": "",
"longdesc": "The input height map",
"name": "h",
"shortdesc": "Height",
"type": "f"
},
{
"default": "0.0",
"label": "",
"longdesc": "The input offset seed map",
"name": "o",
"shortdesc": "Offset",
"type": "f"
}
],
"instance": "",
"longdesc": "Creates a workflow map using a heightmap and an optional seed map. The workflow map contains height information as well as orientation and a seed for random offset for the material it will be applied to.",
"name": "Create Map",
"outputs": [
{
"longdesc": "The generated workflow map, to be connected to a MixMap or an ApplyMap node",
"rgb": "vec3($height*$h($uv), $angle*0.00277777777+0.5, rand(vec2(float($seed)+$o($uv))))",
"shortdesc": "Output",
"type": "rgb"
}
],
"parameters": [
{
"control": "None",
"default": 1,
"label": "Height",
"longdesc": "The maximum height of the workflow map, used as multiplier for the input height map",
"max": 1,
"min": 0,
"name": "height",
"shortdesc": "Height",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0,
"label": "Angle",
"longdesc": "The angle stored in the workflow map",
"max": 180,
"min": -180,
"name": "angle",
"shortdesc": "Angle",
"step": 0.1,
"type": "float"
}
],
"shortdesc": "Create map"
},
"type": "shader"
}