{ "name": "mwf_create_map", "node_position": { "x": 0, "y": 0 }, "parameters": { "angle": 0, "height": 0.5 }, "shader_model": { "code": "", "global": "", "inputs": [ { "default": "1.0", "label": "", "longdesc": "The input height map", "name": "h", "shortdesc": "Height", "type": "f" }, { "default": "0.0", "label": "", "longdesc": "The input offset seed map", "name": "o", "shortdesc": "Offset", "type": "f" } ], "instance": "", "longdesc": "Creates a workflow map using a heightmap and an optional seed map. The workflow map contains height information as well as orientation and a seed for random offset for the material it will be applied to.", "name": "Create Map", "outputs": [ { "longdesc": "The generated workflow map, to be connected to a MixMap or an ApplyMap node", "rgb": "vec3($height*$h($uv), $angle*0.00277777777+0.5, rand(vec2(float($seed)+$o($uv))))", "shortdesc": "Output", "type": "rgb" } ], "parameters": [ { "control": "None", "default": 1, "label": "Height", "longdesc": "The maximum height of the workflow map, used as multiplier for the input height map", "max": 1, "min": 0, "name": "height", "shortdesc": "Height", "step": 0.01, "type": "float" }, { "control": "None", "default": 0, "label": "Angle", "longdesc": "The angle stored in the workflow map", "max": 180, "min": -180, "name": "angle", "shortdesc": "Angle", "step": 0.1, "type": "float" } ], "shortdesc": "Create map" }, "type": "shader" }