Commit Graph

148 Commits

Author SHA1 Message Date
RodZill4 2edf905964 Added support for includes to shader nodes 2020-07-13 07:33:04 +02:00
RodZill4 86b6a8a939 Added missing notification to target nodes when a node is deleted (#128, #64) 2020-06-22 19:56:28 +02:00
RodZill4 721dffb593 Fixed tesselated preview shader and added a tesselated quand mesh 2020-06-13 07:35:16 +02:00
RodZill4 208e55eeb0 Fixed export to wait until all textures are actually rendered before saving 2020-05-28 19:20:26 +02:00
RodZill4 f056a09107 Fixed random seed inheritance 2020-05-08 10:32:27 +02:00
Rodz Labs 771345d6a4
Merge pull request #108 from escargot-sans-gluten/master
Remove trailing `_` when exporting without suffix
2020-04-25 16:59:16 +02:00
Jummit d72e6d6849 Fix warnings 2020-04-25 15:04:47 +02:00
RodZill4 5dd4a2df25 Fixed iterate buffer refresh on input change 2020-04-25 09:00:46 +02:00
RodZill4 f61557c746 Added Fill node and companions 2020-04-24 23:06:15 +02:00
RodZill4 5633853cdf Added support for iterate buffer node 2020-04-24 09:05:45 +02:00
RodZill4 b50bcd3334 Added Dilate node, updated connection walk so unconnected group inputs don't provide a default function 2020-04-24 08:35:47 +02:00
Relintai 8abb968c52 Fix syntax error. 2020-04-21 14:48:05 +02:00
escargot-sans-gluten be517adaf1
Remove trailing `_` when exporting without suffix 2020-04-21 12:51:30 +02:00
RodZill4 bd868d8a55 New preview menu, added support for expressions in float parameters 2020-04-13 09:32:59 +02:00
RodZill4 14683e25af Fixed default shader data used when shader generation fails 2020-04-03 08:01:06 +02:00
RodZill4 ab7568ccc5 Updated renderer to generate 16 bits float images, more histogram optimizations 2020-03-28 09:50:51 +01:00
RodZill4 b4a122aac1 Merge branch 'master' into dev-optimize 2020-03-27 21:09:44 +01:00
RodZill4 cc606137b3 Added optimization for color parameters 2020-03-26 21:58:26 +01:00
RodZill4 aad3991734 Optimized float parameters (now passed as dictionaries) 2020-03-26 21:24:50 +01:00
RodZill4 9ab8820598 Optimized gradient parameters (passed as floats when possible) 2020-03-26 08:56:55 +01:00
RodZill4 8da80e163c Fixed shader node and hierarchy pane optimization 2020-03-25 22:01:02 +01:00
RodZill4 8beaabefdc Fixed switch, background 2D preview, node templates and examples 2020-03-25 19:06:31 +01:00
RodZill4 fd92c57905 Optimized seed and thumbnail previews 2020-03-24 19:21:28 +01:00
RodZill4 565219ab74 Started implementing the Tones node 2020-03-21 17:44:41 +01:00
RodZill4 fcfdcef286 Merge branch 'master' into dev-optimize 2020-03-20 07:49:57 +01:00
RodZill4 31545cb20c Added float parameter filtering and optimization for texture parameters. 2020-03-20 07:44:22 +01:00
RodZill4 3c87f2c491 Optimized 3D preview and buffer nodes 2020-03-18 21:40:02 +01:00
RodZill4 fc72fd0af4 Fixed export templates path 2020-03-15 07:08:07 +01:00
RodZill4 455dcc7fde Started optimizing 2D preview
float parameters don't trigger shader regeneration anymore
2020-03-13 07:50:04 +01:00
RodZill4 22bacb6673 Update hierarchy pane when renaming a group 2020-03-12 07:51:01 +01:00
RodZill4 2b46a6936d Merge branch 'master' into dev-export 2020-03-08 23:14:42 +01:00
RodZill4 754edea090 optimized hierarchy pane previews and made them configurable 2020-03-06 23:40:09 +01:00
RodZill4 8283c744d3 Added hierarchy pane 2020-03-02 23:01:27 +01:00
RodZill4 48fbd55546 Added 2 panel locations on the right and made panels movable 2020-02-28 08:41:17 +01:00
RodZill4 d1c162d7fb Added support for command line export (#80) 2020-02-26 08:15:16 +01:00
RodZill4 a323f095b5 Fixed export node 2020-02-24 23:29:33 +01:00
RodZill4 b3d5972557 Updated export for Unity 2020-02-19 23:24:34 +01:00
RodZill4 4d73ff1a2b Updated custom file generation in export and Godot export 2020-02-19 08:33:52 +01:00
RodZill4 88340b5502 Added .tres file generation for Godot. 2020-02-18 08:47:44 +01:00
RodZill4 c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
RodZill4 6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4 fb3b9c88d6 Prepared tooltips everywhere and minor fixes & optimizations 2020-02-15 11:17:41 +01:00
RodZill4 7c7cfdaa0a optimised loader by caching predefined nodes 2020-02-13 08:37:42 +01:00
RodZill4 49e3ca0a2d Fixed a few warnings and disabled some others 2020-02-13 08:37:01 +01:00
RodZill4 93f6407c2f Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
RodZill4 62e6d57b1e Updated 3DSDF nodes with color, and skulls and mmm_donuts examples 2020-02-06 21:51:14 +01:00
RodZill4 6b183aa7a0 Merge branch 'master' into dev-generic 2020-02-04 07:48:10 +01:00
RodZill4 6338680b32 Added color and editable title to comment nodes 2020-02-03 20:55:32 +01:00
RodZill4 0c5ce185fe Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time) 2020-01-31 07:50:54 +01:00
RodZill4 a811f3400f Moved io types definition (with conversions and preview) to a json file 2020-01-28 22:40:03 +01:00