Commit Graph

727 Commits

Author SHA1 Message Date
RodZill4 34f821da3a Added generic V4->V4 type 2020-09-29 20:24:49 +02:00
RodZill4 dbebf37a1f UI fixes 2020-09-29 20:09:51 +02:00
RodZill4 086190a041 Added tooltips for fill and math nodes (#151) 2020-09-28 23:01:53 +02:00
RodZill4 17d4af7fab Removed useless debug log 2020-09-28 22:44:53 +02:00
RodZill4 58daaa4c25 Added tooltips for more nodes (#151) 2020-09-28 22:44:22 +02:00
RodZill4 955772cc35 More pane -> panel renaming. Fix for layout when window is resized. 2020-09-27 15:19:29 +02:00
RodZill4 a07dcaf4a0 Added node tooltips (#151) 2020-09-26 17:13:09 +02:00
RodZill4 a086897d02 Started implementing buffer scheduling to avoid useless renders (buffer invalidation still missing) 2020-09-26 17:10:24 +02:00
RodZill4 4dd173cf0b Fixed descriptions in graph and ios nodes 2020-09-24 23:12:20 +02:00
RodZill4 561fc2be5a Added menu entries to load/save selection 2020-09-20 22:38:40 +02:00
RodZill4 d790c12a71 Added menu command to generate a graph screenshot. Fixed "Add to user library" command. 2020-09-20 18:34:13 +02:00
RodZill4 d4322cb404 Added tooltips for pattern nodes 2020-09-19 19:48:40 +02:00
RodZill4 5b03b4b738 Removed useless files 2020-09-19 17:34:39 +02:00
RodZill4 4e59b60f16 Updated auto dev build to Godot 3.2.3 2020-09-19 10:16:11 +02:00
RodZill4 179f92254a Added descriptions for graph nodes (#151) 2020-09-13 23:03:53 +02:00
RodZill4 12abffe973 Added tooltips and scale parameters to splatter nodes 2020-09-13 16:49:50 +02:00
RodZill4 745a5c20dc Circle splatters fix (clamp necessary due to scale parameters) 2020-09-12 22:18:09 +02:00
RodZill4 a83f162c8c Circle splatters fix 2020-09-12 07:39:09 +02:00
RodZill4 8401a982d4 Added circle splatter, pixelize and make_tileable nodes, as well as new workflow nodes. 2020-09-11 20:47:48 +02:00
RodZill4 c45c03e014 Fixed gradient regression (#170) 2020-09-10 23:07:38 +02:00
RodZill4 0cea0639c1 Small blend mode update (default values and steps) 2020-09-09 23:06:27 +02:00
RodZill4 30994be69d Added Expand all, Collapse all buttons to the hierarchy panel, and moved the context menu to a dedicated menu for previews (#167) 2020-09-09 22:59:12 +02:00
RodZill4 9e865dd24a Fixed gradient parameter handling and Remote interaction (#147). Small optimization in shader generation. 2020-09-09 22:57:24 +02:00
RodZill4 6159c2c403 Fixes in Reference panel (#166) 2020-09-08 22:21:45 +02:00
RodZill4 ef4bf8064c Fixed Tilers/Splatters and minor updates of other nodes (#165) 2020-09-08 22:19:41 +02:00
RodZill4 50c2558b9f Added new example that uses the updated CustomUV node (#162) 2020-09-08 08:11:30 +02:00
RodZill4 fceab9a2c5 Updated CustomUV node with features from Tiler/Splatter (#162) 2020-09-08 07:38:58 +02:00
RodZill4 8ee369abab Added support for multiple reference images and sending rendered textures to the Reference panel (#166) 2020-09-08 06:39:27 +02:00
RodZill4 2b99e213f7 Fixed Remote node behaviour when created (#147) 2020-09-08 06:33:38 +02:00
RodZill4 403c6ff61a Fixed update problem in Material node ( #163) 2020-09-07 08:25:50 +02:00
RodZill4 1166810b3c Added support for multiple parallel renderers and a performance counter 2020-09-06 11:21:44 +02:00
RodZill4 9199f0ecb3 Added a new transform node with Clamp/Repeat/Extend options (#146) 2020-08-31 22:21:36 +02:00
RodZill4 0267e9550a Added a Preferences dialog and options for confirm quit/confirm close project ( #145, #149) 2020-08-31 21:16:24 +02:00
RodZill4 373760f850 Fixed SSS example (#159) 2020-08-31 20:52:56 +02:00
RodZill4 07d30c9261 Fixed subsurface scattering in 3D preview (#159) 2020-08-31 20:52:27 +02:00
RodZill4 dcad5139e3 Fixed scratches bugs and added tooltip information (#151) 2020-08-31 20:38:04 +02:00
RodZill4 bcdf4929b9 Added a description tooltip for nodes (#151) 2020-08-31 20:36:50 +02:00
RodZill4 661ee07ef5 Added sample models for 3D view 2020-08-30 10:21:22 +02:00
RodZill4 0cb562621a Added rendering time to Buffer node 2020-08-29 11:38:42 +02:00
RodZill4 f5ae7a8040 Added RMB shortcut for nodes list popup (#103) 2020-08-29 11:08:54 +02:00
Rodz Labs 287af940d9
Merge pull request #157 from escargot-sans-gluten/master
Capture cursor on preview 3d interaction
2020-08-28 23:21:20 +02:00
escargot-sans-gluten be21876828
Fix 2-buttons case in preview 3d cursor capture 2020-08-28 22:04:32 +02:00
escargot-sans-gluten 1ccc8b2131
Capture cursor on preview 3d interaction 2020-08-28 12:49:26 +02:00
RodZill4 f4284f5b66 Added an output buffer to the gaussian blur node (#150) 2020-08-26 22:24:42 +02:00
RodZill4 9f8d101754 Updated renderer so request are explicit (small optimization that avoids useless re-generations + stronger usage checks) 2020-08-26 22:20:17 +02:00
Rodolphe Suescun 10366097e1 Added circle splatter nodes, updated sdannular_shape to generate multiple layers 2020-08-25 09:24:24 +02:00
Rodolphe Suescun 532cf43902 Added tooltip doc for a few nodes (#151) 2020-08-25 09:21:44 +02:00
Rodolphe Suescun 0f1a312510 More theme related fixes (#114) 2020-08-25 09:17:48 +02:00
Rodz Labs 8951c2d9c2
Merge pull request #154 from Calinou/use-dummy-audio-driver
Use the Dummy audio driver since Material Maker doesn't play any sounds
2020-08-24 15:02:25 +02:00
Hugo Locurcio aa9e892dbd
Use the Dummy audio driver since Material Maker doesn't play any sounds
This prevents Godot from appearing as an application playing sound
while Material Maker is running. This also decreases CPU usage
(especially on macOS due to a known engine bug).
2020-08-24 14:53:12 +02:00