Update README.md

This commit is contained in:
Rodz Labs 2018-08-14 23:06:38 +02:00 committed by GitHub
parent 4165fec6c3
commit 4e8304d15f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 12 additions and 1 deletions

View File

@ -1,4 +1,4 @@
This is atool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
@ -98,3 +98,14 @@ This can be combined with the pattern node to create a great variety of shapes.
This node deforms an input image according to the gradient of another image (generally perlin noise).
![Warp](doc/warp.png)
## Miscellaneous
### Material
This node defines the material shown in the 3d preview. It accepts textures for a subset of the PBR lighting model as implemented in the Godot engine. When exporting the material, each texture will be saved as a PNG file named after the project's name and a suffix for each material node input.
### Export
This node can be used to export extra PNG files (for example a combined PNG to be used with Godot materials).