diff --git a/README.md b/README.md index f2e8614c..9672b585 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -This is atool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool). +This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool). Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators. @@ -98,3 +98,14 @@ This can be combined with the pattern node to create a great variety of shapes. This node deforms an input image according to the gradient of another image (generally perlin noise). +![Warp](doc/warp.png) + +## Miscellaneous + +### Material + +This node defines the material shown in the 3d preview. It accepts textures for a subset of the PBR lighting model as implemented in the Godot engine. When exporting the material, each texture will be saved as a PNG file named after the project's name and a suffix for each material node input. + +### Export + +This node can be used to export extra PNG files (for example a combined PNG to be used with Godot materials).