Small fix for shader code generation

This commit is contained in:
Rodz Labs 2024-07-22 22:29:11 +02:00
parent 67a674e0d3
commit 35410be5b0
1 changed files with 1 additions and 2 deletions

View File

@ -68,8 +68,7 @@ func generate_shader(src_code : MMGenBase.ShaderCode) -> String:
code += "render_mode blend_disabled, unshaded;\n"
code += common_shader
code += "\n"
for g in src_code.globals:
code += g
code += src_code.get_globals_string()
var shader_code = ""
shader_code += src_code.uniforms_as_strings()
shader_code += "\n"