Small fix for shader code generation
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@ -68,8 +68,7 @@ func generate_shader(src_code : MMGenBase.ShaderCode) -> String:
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code += "render_mode blend_disabled, unshaded;\n"
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code += common_shader
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code += "\n"
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for g in src_code.globals:
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code += g
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code += src_code.get_globals_string()
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var shader_code = ""
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shader_code += src_code.uniforms_as_strings()
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shader_code += "\n"
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