Fixed buffer rendering in HTML5 port (disable HDR).
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@ -69,7 +69,10 @@ func render_material(object : Object, material : Material, render_size : int, wi
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$ColorRect.rect_position = Vector2(0, 0)
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$ColorRect.rect_position = Vector2(0, 0)
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$ColorRect.rect_size = size
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$ColorRect.rect_size = size
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$ColorRect.material = material
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$ColorRect.material = material
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hdr = with_hdr
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if OS.get_name() == "HTML5":
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hdr = false
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else:
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hdr = with_hdr
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if chunk_count == 1:
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if chunk_count == 1:
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material.set_shader_param("mm_chunk_size", 1.0)
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material.set_shader_param("mm_chunk_size", 1.0)
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material.set_shader_param("mm_chunk_offset", Vector2(0.0, 0.0))
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material.set_shader_param("mm_chunk_offset", Vector2(0.0, 0.0))
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