material-maker/addons/material_maker/nodes/fill_to_position.mmg

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{
"name": "fill_to_position",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"axis": 0
},
"shader_model": {
"code": "vec2 $(name_uv)_c = fract($in($uv).xy+0.5*$in($uv).zw);",
"global": "",
"inputs": [
{
"default": "vec4(0.0)",
"label": "",
"longdesc": "The input fill data, to be connected to the output of a Fill node",
"name": "in",
"shortdesc": "Input",
"type": "rgba"
}
],
"instance": "",
"longdesc": "A fill companion node that fills each area with a greyscale value that depends on its position",
"name": "Fill to Position",
"outputs": [
{
"f": "$axis",
"longdesc": "The generated output image",
"shortdesc": "Output",
"type": "f"
}
],
"parameters": [
{
"default": 2,
"label": "",
"longdesc": "The position value to be used:\n- X for horizontal axis\n- Y for vertical axis\n- Radial for distance to center",
"name": "axis",
"shortdesc": "Position",
"type": "enum",
"values": [
{
"name": "X",
"value": "$(name_uv)_c.x"
},
{
"name": "Y",
"value": "$(name_uv)_c.y"
},
{
"name": "Radial",
"value": "length($(name_uv)_c-vec2(0.5))"
}
]
}
],
"shortdesc": "Fill to position"
},
"type": "shader"
}