godot-demo-projects/2d/glow/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Glow for 2D"
config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node.
Slide the cave image left and right to observe the glow effect at work."
config/tags=PackedStringArray("2d", "demo", "official", "rendering")
run/main_scene="res://beach_cave.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
run/name=""
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/size/viewport_width=1080
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
toggle_glow_map={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/defaults/default_clear_color=Color(0.0666667, 0.0588235, 0.0431373, 1)