; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Glow for 2D" config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node. Slide the cave image left and right to observe the glow effect at work." config/tags=PackedStringArray("2d", "demo", "official", "rendering") run/main_scene="res://beach_cave.tscn" config/features=PackedStringArray("4.2") config/icon="res://icon.webp" run/name="" [debug] gdscript/warnings/untyped_declaration=1 [display] window/size/viewport_width=1080 window/size/viewport_height=720 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [input] toggle_glow_map={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) ] } [rendering] environment/defaults/default_clear_color=Color(0.0666667, 0.0588235, 0.0431373, 1)