Commit Graph

118 Commits

Author SHA1 Message Date
Samuel Verschelde 8ff2aec4f1 Allow changing player facing side while in the air
* As soon as the user wants to change direction while in the air, change
  the character's facing side.
* This allows for example shooting left then right while in the air and
  gives a better feeling.
2017-02-06 14:08:01 +01:00
William Tumeo c6a09b1a7e Add setget method and tool mode 2016-12-03 16:03:32 -02:00
William Tumeo 2ea9e52dd7 Add split-screen modes (horizontal/vertical) 2016-10-03 20:56:45 -03:00
William Tumeo 8f46b78b5c Export player index 2016-10-01 01:56:30 -03:00
Rémi Verschelde 80aea98747 split screen platformer: fix duplicate key binding 2016-09-18 09:18:59 +02:00
Juan Linietsky 10fcf1629b Added split screen platformer. 2016-09-14 15:54:59 -03:00
Juan Linietsky cf98fed099 forgot to check on floor before jumping 2016-09-04 23:35:34 -03:00
Juan Linietsky 1a7e9e0dc4 Platformer demo now uses Kinematic Controller 2016-09-04 23:14:23 -03:00
Juan Linietsky d9c91b93d9 Added a simple multiplayer test 2016-08-19 16:47:48 -03:00
Ignacio Etcheverry 6e7b633a41 Fix tiles in hexamap demo 2016-07-18 21:35:52 +02:00
jmintb 25afca1a32 Switched the space shooter demo from none fixed process to fixed process 2016-05-31 07:33:25 +02:00
Rémi Verschelde 097eedbc73 Port 2D demos to TSCN/TRES formats
Part of #4196.
2016-04-02 14:39:08 +02:00
Rémi Verschelde 9fc6eaa11f screen_shaders: convert demo images to JPG 2016-02-27 20:54:21 +01:00
Rémi Verschelde a3980fb5f8 normalmap demo: convert images to JPG
To make the demos lighter
2016-02-27 20:54:21 +01:00
George Marques 4402277f83 Fix wall_deco tile position in Platformer demo
Correct the offset introduced by the fix #3204
[ci skip]
2016-01-30 13:02:31 -02:00
Juan Linietsky b6b1d0181f restored this config 2016-01-04 00:02:30 -03:00
Juan Linietsky d99377883f -Fix crash at exit due to unnecesary check in command queue, fixes #2034
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
Rémi Verschelde abf6d2f1e6 Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09 08:39:12 +01:00
Rémi Verschelde eb167ebcaa Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
Rémi Verschelde d6642f26ca Improve code formatting
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - spaces around weak operators (+, -), no spaces around strong operators (*, /)
 - spaces around comparison operators and compound assignment operators
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines
 - comment sentences start with an upper-case letter
2015-12-09 08:39:12 +01:00
Rémi Verschelde 9305b1a0ee Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
Rémi Verschelde 1e0f35315b Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
Rémi Verschelde 71341fc1c1 Add icons to all demos that can have a meaningful one 2015-11-19 23:45:37 +01:00
Rémi Verschelde fb06e585ff Rename polygon_path_finder demo and add icon 2015-11-19 23:45:37 +01:00
Juan Linietsky 7f9fb163c9 Merge pull request #2700 from neikeq/demo_icons
Added project icon to some demos
2015-11-18 19:20:21 -03:00
neikeq 2fd6e70d50 Added some demo icons 2015-10-29 20:37:09 +01:00
firefly2442 b117d9f68f fix icon locations in demo projects 2015-10-21 14:29:52 -05:00
Juan Linietsky 0cb2c99169 Merge pull request #2522 from ricpelo/master
Disable filters for tilemap in 2D Platformer demo
2015-10-17 10:06:27 -03:00
reduz b0cb985f8f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
Ricardo Pérez af13d3370e Disable filters for tilemap in 2D Platformer demo
Fixes #2452
2015-09-24 12:03:06 +02:00
Juan Linietsky db7b6b9186 Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
reduz d2977d2b37 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky 5a19b52261 HTML5 exporter Improvements
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky e275e4b9b9 merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky 7c5a517fcf Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Juan Linietsky b0d285a546 more code completion improvements
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky 10751deaee added ability to define signals in script
closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky 3e9d64f00a Merge pull request #2080 from bojidar-bg/patch-1
Fix to #2079
2015-06-22 23:56:38 -03:00
Juan Linietsky 52d121d0f8 Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Bojidar Marinov 2508fb483d Delete .fscache from fog_of_war demo, closes #2079. 2015-06-13 14:47:22 +03:00
Bojidar Marinov b8b3b0ff57 Resolved a merge conflict. 2015-06-13 14:43:12 +03:00
Juan Linietsky 75bda82220 added icon 2015-06-11 10:03:33 -03:00
Juan Linietsky d1b7186ee1 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Juan Linietsky 70b89fb092 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
Juan Linietsky 0370a976f1 small fixes 2015-06-01 23:35:23 -03:00
Juan Linietsky e2c589765e -fix bug in animation editor
-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
Juan Linietsky a4e0c19b8d oops, previous commit was not working
it is working now
2015-05-26 01:30:36 -03:00
Juan Linietsky b116c864e0 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Juan Linietsky 54fee08ee5 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky a74cf7cd22 -small motion demo, to better troubleshoot 2015-05-16 17:05:56 -03:00