godot-demo-projects/3d/ik/target_from_mousepos.gd

22 lines
421 B
GDScript

extends Camera
export(float) var MOVEMENT_SPEED = 12
export(bool) var flip_axis = false
var targets = null
func _ready():
targets = get_node("targets")
func _process(_delta):
var mouse_to_world = project_local_ray_normal(get_viewport().get_mouse_position()) * MOVEMENT_SPEED
if flip_axis == false:
mouse_to_world.z *= -1
else:
mouse_to_world = -mouse_to_world
targets.transform.origin = mouse_to_world