TwistedTwigleg
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59e85689ba
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IK Demo - Removed code that straightens the FABRIK chain when the target is out of reach because it was not working, and instead just run the FABRIK chain even if the target is out of reach. This straightens the arms like expected and simplifies the code. Moved the camera back in both the look_at_ik and fabrik_ik scenes
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2020-01-29 14:13:50 -05:00 |
Aaron Franke
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e5e20a57a1
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[IK] Conform to the new GDScript style guide
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2020-01-21 21:20:27 -05:00 |
Aaron Franke
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6a1fe3b48a
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[IK] Script fixes
Fix warnings, ensure functions are spaced
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2020-01-21 21:15:42 -05:00 |
Aaron Franke
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990042e3c5
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[IK] Update to Godot 3.1
Open and save all resources
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2020-01-21 21:15:31 -05:00 |
Noah Beard
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14b6f3587b
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Added a 3D IK demo with the following IK solvers: Look at and FABRIK
Three scenes are included, one of which shows a example use case.
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2018-03-17 11:44:06 -04:00 |