Commit Graph

5 Commits

Author SHA1 Message Date
TwistedTwigleg 59e85689ba IK Demo - Removed code that straightens the FABRIK chain when the target is out of reach because it was not working, and instead just run the FABRIK chain even if the target is out of reach. This straightens the arms like expected and simplifies the code. Moved the camera back in both the look_at_ik and fabrik_ik scenes 2020-01-29 14:13:50 -05:00
Aaron Franke e5e20a57a1
[IK] Conform to the new GDScript style guide 2020-01-21 21:20:27 -05:00
Aaron Franke 6a1fe3b48a
[IK] Script fixes
Fix warnings, ensure functions are spaced
2020-01-21 21:15:42 -05:00
Aaron Franke 990042e3c5
[IK] Update to Godot 3.1
Open and save all resources
2020-01-21 21:15:31 -05:00
Noah Beard 14b6f3587b Added a 3D IK demo with the following IK solvers: Look at and FABRIK
Three scenes are included, one of which shows a example use case.
2018-03-17 11:44:06 -04:00