godot-demo-projects/3d/kinematic_character/purple_cube.tscn

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[gd_scene load_steps=4 format=2]
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resource_name = "Material"
params_diffuse_mode = 1
roughness = 0.0
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[node name="PurpleCube" type="Spatial"]
_import_path = NodePath(".")
__meta__ = {
"__editor_plugin_screen__": "3D"
}
[node name="Cube" type="MeshInstance" parent="."]
_import_path = NodePath("cube-col")
use_in_baked_light = true
mesh = SubResource( 2 )
material/0 = null
[node name="StaticBody" type="StaticBody" parent="Cube"]
[node name="CollisionShape" type="CollisionShape" parent="Cube/StaticBody"]
shape = SubResource( 3 )
[node name="Lamp" type="OmniLight" parent="."]
_import_path = NodePath("Lamp")
transform = Transform( -0.290865, -0.771101, 0.566393, -0.0551891, 0.604525, 0.794672, -0.955171, 0.199883, -0.218391, 4.07625, 5.90386, -1.00545 )
[node name="Camera" type="Camera" parent="."]
_import_path = NodePath("Camera")
transform = Transform( 0.685881, -0.31737, 0.654862, -0.0108168, 0.895343, 0.445245, -0.727634, -0.312469, 0.610666, 7.48113, 5.34367, 6.50764 )
fov = 49.1343
near = 0.1
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
_import_path = NodePath("AnimationPlayer")