godot-demo-projects/2d/physics_platformer/background/parallax_bg.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://background/scroll_bg_sky.png" type="Texture2D" id=1]
[ext_resource path="res://background/scroll_bg_cloud_1.png" type="Texture2D" id=2]
[ext_resource path="res://background/scroll_bg_cloud_2.png" type="Texture2D" id=3]
[ext_resource path="res://background/scroll_bg_cloud_3.png" type="Texture2D" id=4]
[ext_resource path="res://background/scroll_bg_fg_2.png" type="Texture2D" id=5]
[ext_resource path="res://background/scroll_bg_fg_1.png" type="Texture2D" id=6]
[node name="ParallaxBg" type="ParallaxBackground"]
scroll_base_scale = Vector2(0.7, 0)
[node name="Sky" type="ParallaxLayer" parent="."]
motion_mirroring = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="Sky"]
scale = Vector2(1000, 0.94)
texture = ExtResource( 1 )
centered = false
offset = Vector2(-15, 0)
[node name="Clouds" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.1, 1)
motion_mirroring = Vector2(400, 0)
[node name="Sprite1" type="Sprite2D" parent="Clouds"]
position = Vector2(14, 64)
texture = ExtResource( 2 )
centered = false
[node name="Sprite2" type="Sprite2D" parent="Clouds"]
position = Vector2(202, 12)
texture = ExtResource( 2 )
centered = false
[node name="Sprite3" type="Sprite2D" parent="Clouds"]
position = Vector2(77, 23)
texture = ExtResource( 3 )
centered = false
[node name="Sprite4" type="Sprite2D" parent="Clouds"]
position = Vector2(272, 65)
texture = ExtResource( 3 )
centered = false
[node name="Sprite5" type="Sprite2D" parent="Clouds"]
position = Vector2(127, 79)
texture = ExtResource( 4 )
centered = false
[node name="Sprite6" type="Sprite2D" parent="Clouds"]
position = Vector2(337, 35)
texture = ExtResource( 4 )
centered = false
[node name="Mount2" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.2, 1)
motion_mirroring = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="Mount2"]
position = Vector2(0, 113)
texture = ExtResource( 5 )
centered = false
region_rect = Rect2(0, 0, 400, 128)
[node name="Mount1" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.4, 1)
motion_mirroring = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="Mount1"]
position = Vector2(0, 113)
texture = ExtResource( 6 )
centered = false
region_rect = Rect2(0, 0, 400, 128)