[gd_scene load_steps=7 format=2] [ext_resource path="res://background/scroll_bg_sky.png" type="Texture2D" id=1] [ext_resource path="res://background/scroll_bg_cloud_1.png" type="Texture2D" id=2] [ext_resource path="res://background/scroll_bg_cloud_2.png" type="Texture2D" id=3] [ext_resource path="res://background/scroll_bg_cloud_3.png" type="Texture2D" id=4] [ext_resource path="res://background/scroll_bg_fg_2.png" type="Texture2D" id=5] [ext_resource path="res://background/scroll_bg_fg_1.png" type="Texture2D" id=6] [node name="ParallaxBg" type="ParallaxBackground"] scroll_base_scale = Vector2(0.7, 0) [node name="Sky" type="ParallaxLayer" parent="."] motion_mirroring = Vector2(400, 0) [node name="Sprite2D" type="Sprite2D" parent="Sky"] scale = Vector2(1000, 0.94) texture = ExtResource( 1 ) centered = false offset = Vector2(-15, 0) [node name="Clouds" type="ParallaxLayer" parent="."] motion_scale = Vector2(0.1, 1) motion_mirroring = Vector2(400, 0) [node name="Sprite1" type="Sprite2D" parent="Clouds"] position = Vector2(14, 64) texture = ExtResource( 2 ) centered = false [node name="Sprite2" type="Sprite2D" parent="Clouds"] position = Vector2(202, 12) texture = ExtResource( 2 ) centered = false [node name="Sprite3" type="Sprite2D" parent="Clouds"] position = Vector2(77, 23) texture = ExtResource( 3 ) centered = false [node name="Sprite4" type="Sprite2D" parent="Clouds"] position = Vector2(272, 65) texture = ExtResource( 3 ) centered = false [node name="Sprite5" type="Sprite2D" parent="Clouds"] position = Vector2(127, 79) texture = ExtResource( 4 ) centered = false [node name="Sprite6" type="Sprite2D" parent="Clouds"] position = Vector2(337, 35) texture = ExtResource( 4 ) centered = false [node name="Mount2" type="ParallaxLayer" parent="."] motion_scale = Vector2(0.2, 1) motion_mirroring = Vector2(400, 0) [node name="Sprite2D" type="Sprite2D" parent="Mount2"] position = Vector2(0, 113) texture = ExtResource( 5 ) centered = false region_rect = Rect2(0, 0, 400, 128) [node name="Mount1" type="ParallaxLayer" parent="."] motion_scale = Vector2(0.4, 1) motion_mirroring = Vector2(400, 0) [node name="Sprite2D" type="Sprite2D" parent="Mount1"] position = Vector2(0, 113) texture = ExtResource( 6 ) centered = false region_rect = Rect2(0, 0, 400, 128)