godot-demo-projects/2d/physics_platformer
Jonathan Nicholl cbb297750f Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
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audio
background Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
coin Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
enemy Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
platform Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
player Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
screenshots
README.md Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
icon.webp Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
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project.godot Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
stage.tscn Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
tiles_demo.png
tiles_demo.png.import Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
tileset.tres Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00
tileset_edit.tscn Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00

README.md

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidDynamicBody velocity.

Language: GDScript

Renderer: Forward Plus

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

Screenshot of the beginning

Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy