godot-demo-projects/mono/pong/pong.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://Logic/Paddle.cs" type="Script" id=1]
[ext_resource path="res://paddle.png" type="Texture2D" id=2]
[ext_resource path="res://Logic/Ball.cs" type="Script" id=4]
[ext_resource path="res://ball.png" type="Texture2D" id=5]
[ext_resource path="res://separator.png" type="Texture2D" id=6]
[ext_resource path="res://Logic/Wall.cs" type="Script" id=7]
[ext_resource path="res://Logic/CeilingFloor.cs" type="Script" id=8]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2(4, 16)
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2(4, 4)
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2(10, 200)
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2(320, 10)
[node name="Pong" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
offset_right = 640.0
offset_bottom = 400.0
color = Color(0.141176, 0.152941, 0.164706, 1)
[node name="Left" type="Area2D" parent="."]
modulate = Color(0, 1, 1, 1)
position = Vector2(67.6285, 192.594)
script = ExtResource( 1 )
[node name="Sprite2D" type="Sprite2D" parent="Left"]
texture = ExtResource( 2 )
[node name="Collision" type="CollisionShape2D" parent="Left"]
shape = SubResource( 1 )
[node name="Right" type="Area2D" parent="."]
modulate = Color(1, 0, 1, 1)
position = Vector2(563.815, 188.919)
script = ExtResource( 1 )
[node name="Sprite2D" type="Sprite2D" parent="Right"]
texture = ExtResource( 2 )
[node name="Collision" type="CollisionShape2D" parent="Right"]
shape = SubResource( 1 )
[node name="Ball" type="Area2D" parent="."]
position = Vector2(320.5, 191.124)
script = ExtResource( 4 )
[node name="Sprite2D" type="Sprite2D" parent="Ball"]
texture = ExtResource( 5 )
[node name="Collision" type="CollisionShape2D" parent="Ball"]
shape = SubResource( 2 )
[node name="Separator" type="Sprite2D" parent="."]
position = Vector2(320, 200)
texture = ExtResource( 6 )
[node name="Node2D" type="Node2D" parent="."]
[node name="LeftWall" type="Area2D" parent="."]
position = Vector2(-10, 200)
script = ExtResource( 7 )
[node name="Collision" type="CollisionShape2D" parent="LeftWall"]
shape = SubResource( 3 )
[node name="RightWall" type="Area2D" parent="."]
position = Vector2(650, 200)
script = ExtResource( 7 )
[node name="Collision" type="CollisionShape2D" parent="RightWall"]
shape = SubResource( 3 )
[node name="Ceiling" type="Area2D" parent="."]
position = Vector2(320, -10)
script = ExtResource( 8 )
[node name="Collision" type="CollisionShape2D" parent="Ceiling"]
shape = SubResource( 4 )
[node name="Floor" type="Area2D" parent="."]
position = Vector2(320, 410)
script = ExtResource( 8 )
_bounceDirection = -1
[node name="Collision" type="CollisionShape2D" parent="Floor"]
shape = SubResource( 4 )
[connection signal="area_entered" from="Left" to="Left" method="OnAreaEntered"]
[connection signal="area_entered" from="Right" to="Right" method="OnAreaEntered"]
[connection signal="area_entered" from="LeftWall" to="LeftWall" method="OnWallAreaEntered"]
[connection signal="area_entered" from="RightWall" to="RightWall" method="OnWallAreaEntered"]
[connection signal="area_entered" from="Ceiling" to="Ceiling" method="OnAreaEntered"]
[connection signal="area_entered" from="Floor" to="Floor" method="OnAreaEntered"]