[gd_scene load_steps=12 format=2] [ext_resource path="res://Logic/Paddle.cs" type="Script" id=1] [ext_resource path="res://paddle.png" type="Texture2D" id=2] [ext_resource path="res://Logic/Ball.cs" type="Script" id=4] [ext_resource path="res://ball.png" type="Texture2D" id=5] [ext_resource path="res://separator.png" type="Texture2D" id=6] [ext_resource path="res://Logic/Wall.cs" type="Script" id=7] [ext_resource path="res://Logic/CeilingFloor.cs" type="Script" id=8] [sub_resource type="RectangleShape2D" id=1] extents = Vector2(4, 16) [sub_resource type="RectangleShape2D" id=2] extents = Vector2(4, 4) [sub_resource type="RectangleShape2D" id=3] extents = Vector2(10, 200) [sub_resource type="RectangleShape2D" id=4] extents = Vector2(320, 10) [node name="Pong" type="Node2D"] [node name="Background" type="ColorRect" parent="."] offset_right = 640.0 offset_bottom = 400.0 color = Color(0.141176, 0.152941, 0.164706, 1) [node name="Left" type="Area2D" parent="."] modulate = Color(0, 1, 1, 1) position = Vector2(67.6285, 192.594) script = ExtResource( 1 ) [node name="Sprite2D" type="Sprite2D" parent="Left"] texture = ExtResource( 2 ) [node name="Collision" type="CollisionShape2D" parent="Left"] shape = SubResource( 1 ) [node name="Right" type="Area2D" parent="."] modulate = Color(1, 0, 1, 1) position = Vector2(563.815, 188.919) script = ExtResource( 1 ) [node name="Sprite2D" type="Sprite2D" parent="Right"] texture = ExtResource( 2 ) [node name="Collision" type="CollisionShape2D" parent="Right"] shape = SubResource( 1 ) [node name="Ball" type="Area2D" parent="."] position = Vector2(320.5, 191.124) script = ExtResource( 4 ) [node name="Sprite2D" type="Sprite2D" parent="Ball"] texture = ExtResource( 5 ) [node name="Collision" type="CollisionShape2D" parent="Ball"] shape = SubResource( 2 ) [node name="Separator" type="Sprite2D" parent="."] position = Vector2(320, 200) texture = ExtResource( 6 ) [node name="Node2D" type="Node2D" parent="."] [node name="LeftWall" type="Area2D" parent="."] position = Vector2(-10, 200) script = ExtResource( 7 ) [node name="Collision" type="CollisionShape2D" parent="LeftWall"] shape = SubResource( 3 ) [node name="RightWall" type="Area2D" parent="."] position = Vector2(650, 200) script = ExtResource( 7 ) [node name="Collision" type="CollisionShape2D" parent="RightWall"] shape = SubResource( 3 ) [node name="Ceiling" type="Area2D" parent="."] position = Vector2(320, -10) script = ExtResource( 8 ) [node name="Collision" type="CollisionShape2D" parent="Ceiling"] shape = SubResource( 4 ) [node name="Floor" type="Area2D" parent="."] position = Vector2(320, 410) script = ExtResource( 8 ) _bounceDirection = -1 [node name="Collision" type="CollisionShape2D" parent="Floor"] shape = SubResource( 4 ) [connection signal="area_entered" from="Left" to="Left" method="OnAreaEntered"] [connection signal="area_entered" from="Right" to="Right" method="OnAreaEntered"] [connection signal="area_entered" from="LeftWall" to="LeftWall" method="OnWallAreaEntered"] [connection signal="area_entered" from="RightWall" to="RightWall" method="OnWallAreaEntered"] [connection signal="area_entered" from="Ceiling" to="Ceiling" method="OnAreaEntered"] [connection signal="area_entered" from="Floor" to="Floor" method="OnAreaEntered"]