godot-demo-projects/mono/pong/Logic/CeilingFloor.cs

16 lines
314 B
C#

using Godot;
public partial class CeilingFloor : Area2D
{
[Export]
private int _bounceDirection = 1;
public void OnAreaEntered(Area2D area)
{
if (area is Ball ball)
{
ball.direction = (ball.direction + new Vector2(0, _bounceDirection)).Normalized();
}
}
}