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using Godot;
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public partial class CeilingFloor : Area2D
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{
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[Export]
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private int _bounceDirection = 1;
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public void OnAreaEntered(Area2D area)
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{
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if (area is Ball ball)
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{
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ball.direction = (ball.direction + new Vector2(0, _bounceDirection)).Normalized();
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}
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}
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}
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